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Assets/Plugins/vHierarchy/Manual.pdf
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BIN
Assets/Plugins/vHierarchy/Manual.pdf
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Binary file not shown.
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Assets/Plugins/vHierarchy/Manual.pdf.meta
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Assets/Plugins/vHierarchy/Manual.pdf.meta
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16
Assets/Plugins/vHierarchy/VHierarchy.asmdef
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16
Assets/Plugins/vHierarchy/VHierarchy.asmdef
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@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "VHierarchy",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/Plugins/vHierarchy/VHierarchy.asmdef.meta
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Assets/Plugins/vHierarchy/VHierarchy.asmdef.meta
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1854
Assets/Plugins/vHierarchy/VHierarchy.cs
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1854
Assets/Plugins/vHierarchy/VHierarchy.cs
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File diff suppressed because it is too large
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11
Assets/Plugins/vHierarchy/VHierarchy.cs.meta
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11
Assets/Plugins/vHierarchy/VHierarchy.cs.meta
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62
Assets/Plugins/vHierarchy/VHierarchyCache.cs
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62
Assets/Plugins/vHierarchy/VHierarchyCache.cs
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@@ -0,0 +1,62 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
[FilePath("Library/vHierarchy Cache.asset", FilePathAttribute.Location.ProjectFolder)]
|
||||
public class VHierarchyCache : ScriptableSingleton<VHierarchyCache>
|
||||
{
|
||||
// used for finding SceneData and SceneIdMap for objects that were moved out of their original scene
|
||||
public SerializableDictionary<int, string> originalSceneGuids_byInstanceId = new SerializableDictionary<int, string>();
|
||||
|
||||
// used as cache for converting GlobalID to InstanceID and as a way to find GameObjectData for prefabs in playmode (when prefabs produce invalid GlobalIDs)
|
||||
public SerializableDictionary<string, SceneIdMap> sceneIdMaps_bySceneGuid = new SerializableDictionary<string, SceneIdMap>();
|
||||
|
||||
// used for fetching icons set inside prefab instances in playmode (when prefabs produce invalid GlobalIDs)
|
||||
public SerializableDictionary<int, GlobalID> prefabInstanceGlobalIds_byInstanceIds = new SerializableDictionary<int, GlobalID>();
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class SceneIdMap
|
||||
{
|
||||
public SerializableDictionary<int, GlobalID> globalIds_byInstanceId = new SerializableDictionary<int, GlobalID>();
|
||||
|
||||
public int instanceIdsHash;
|
||||
public int globalIdsHash;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void Clear()
|
||||
{
|
||||
instance.originalSceneGuids_byInstanceId.Clear();
|
||||
instance.sceneIdMaps_bySceneGuid.Clear();
|
||||
|
||||
instance.Save(true);
|
||||
|
||||
}
|
||||
|
||||
// public static void Save() => instance.Save(true); // cache is never saved to disk, it just needs to survive domain reloads
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyCache.cs.meta
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11
Assets/Plugins/vHierarchy/VHierarchyCache.cs.meta
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6
Assets/Plugins/vHierarchy/VHierarchyComponentEditor.cs
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6
Assets/Plugins/vHierarchy/VHierarchyComponentEditor.cs
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@@ -0,0 +1,6 @@
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||||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyComponentEditor.cs.meta
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11
Assets/Plugins/vHierarchy/VHierarchyComponentEditor.cs.meta
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575
Assets/Plugins/vHierarchy/VHierarchyComponentWindow.cs
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Assets/Plugins/vHierarchy/VHierarchyComponentWindow.cs
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|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyComponentWindow : EditorWindow
|
||||
{
|
||||
void OnGUI()
|
||||
{
|
||||
if (!component) { Close(); return; } // todo script components break on playmode
|
||||
|
||||
|
||||
void background()
|
||||
{
|
||||
position.SetPos(0, 0).Draw(GUIColors.windowBackground);
|
||||
}
|
||||
void outline()
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.OSXEditor) return;
|
||||
|
||||
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
|
||||
|
||||
}
|
||||
void header()
|
||||
{
|
||||
var headerRect = ExpandWidthLabelRect(18).Resize(-1).AddWidthFromMid(6);
|
||||
var pinButtonRect = headerRect.SetWidthFromRight(17).SetHeightFromMid(17).Move(-21, .5f);
|
||||
var closeButtonRect = headerRect.SetWidthFromRight(16).SetHeightFromMid(16).Move(-3, .5f);
|
||||
|
||||
var backgroundColor = isDarkTheme ? Greyscale(.25f) : GUIColors.windowBackground;
|
||||
|
||||
void startDragging()
|
||||
{
|
||||
if (isResizingVertically) return;
|
||||
if (isResizingHorizontally) return;
|
||||
if (isDragged) return;
|
||||
if (!curEvent.isMouseDrag) return;
|
||||
if (!headerRect.IsHovered()) return;
|
||||
|
||||
|
||||
isDragged = true;
|
||||
|
||||
dragStartMousePos = EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition);
|
||||
dragStartWindowPos = position.position;
|
||||
|
||||
|
||||
isPinned = true;
|
||||
|
||||
if (floatingInstance == this)
|
||||
floatingInstance = null;
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
|
||||
}
|
||||
void updateDragging()
|
||||
{
|
||||
if (!isDragged) return;
|
||||
|
||||
|
||||
var draggedPosition = dragStartWindowPos + EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) - dragStartMousePos;
|
||||
|
||||
if (!curEvent.isRepaint)
|
||||
position = position.SetPos(draggedPosition);
|
||||
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
|
||||
}
|
||||
void stopDragging()
|
||||
{
|
||||
if (!isDragged) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
|
||||
isDragged = false;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
void background()
|
||||
{
|
||||
headerRect.Draw(backgroundColor);
|
||||
|
||||
headerRect.SetHeightFromBottom(1).Draw(isDarkTheme ? Greyscale(.2f) : Greyscale(.7f));
|
||||
|
||||
}
|
||||
void icon()
|
||||
{
|
||||
var iconRect = headerRect.SetWidth(20).MoveX(14).MoveY(-1);
|
||||
|
||||
GUI.Label(iconRect, VHierarchy.GetComponentIcon(component));
|
||||
|
||||
}
|
||||
void toggle()
|
||||
{
|
||||
var toggleRect = headerRect.MoveX(36).SetSize(20, 20);
|
||||
|
||||
|
||||
var pi_enabled = component.GetType().GetProperty("enabled") ??
|
||||
component.GetType().BaseType?.GetProperty("enabled") ??
|
||||
component.GetType().BaseType?.BaseType?.GetProperty("enabled") ??
|
||||
component.GetType().BaseType?.BaseType?.BaseType?.GetProperty("enabled");
|
||||
|
||||
|
||||
if (pi_enabled == null) return;
|
||||
|
||||
var enabled = (bool)pi_enabled.GetValue(component);
|
||||
|
||||
|
||||
if (GUI.Toggle(toggleRect, enabled, "") == enabled) return;
|
||||
|
||||
component.RecordUndo();
|
||||
pi_enabled.SetValue(component, !enabled);
|
||||
|
||||
}
|
||||
void name()
|
||||
{
|
||||
var nameRect = headerRect.MoveX(54).MoveY(-1);
|
||||
|
||||
var s = VHierarchy.GetComponentName(component);
|
||||
|
||||
if (isPinned)
|
||||
s += " of " + component.gameObject.name;
|
||||
|
||||
|
||||
SetLabelBold();
|
||||
|
||||
GUI.Label(nameRect, s);
|
||||
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
void nameCurtain()
|
||||
{
|
||||
var flatColorRect = headerRect.SetX(pinButtonRect.x + 3).SetXMax(headerRect.xMax);
|
||||
var gradientRect = headerRect.SetXMax(flatColorRect.x).SetWidthFromRight(30);
|
||||
|
||||
flatColorRect.Draw(backgroundColor);
|
||||
gradientRect.DrawCurtainLeft(backgroundColor);
|
||||
|
||||
}
|
||||
void pinButton()
|
||||
{
|
||||
if (!isPinned && closeButtonRect.IsHovered()) return;
|
||||
|
||||
|
||||
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.8f);
|
||||
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
|
||||
var activeColor = Color.white;
|
||||
|
||||
|
||||
|
||||
SetGUIColor(isPinned ? activeColor : pinButtonRect.IsHovered() ? hoveredColor : normalColor);
|
||||
|
||||
GUI.Label(pinButtonRect, EditorGUIUtility.IconContent("pinned"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
SetGUIColor(Color.clear);
|
||||
|
||||
var clicked = GUI.Button(pinButtonRect, "");
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
if (!clicked) return;
|
||||
|
||||
isPinned = !isPinned;
|
||||
|
||||
if (isPinned && floatingInstance == this)
|
||||
floatingInstance = null;
|
||||
|
||||
if (!isPinned && !floatingInstance)
|
||||
floatingInstance = this;
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
|
||||
}
|
||||
void closeButton()
|
||||
{
|
||||
|
||||
SetGUIColor(Color.clear);
|
||||
|
||||
if (GUI.Button(closeButtonRect, ""))
|
||||
Close();
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.35f);
|
||||
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
|
||||
|
||||
|
||||
SetGUIColor(closeButtonRect.IsHovered() ? hoveredColor : normalColor);
|
||||
|
||||
GUI.Label(closeButtonRect, EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
if (isPinned) return;
|
||||
|
||||
var escRect = closeButtonRect.Move(-22, -1).SetWidth(70);
|
||||
|
||||
SetGUIEnabled(false);
|
||||
|
||||
if (closeButtonRect.IsHovered())
|
||||
GUI.Label(escRect, "Esc");
|
||||
|
||||
ResetGUIEnabled();
|
||||
|
||||
}
|
||||
|
||||
startDragging();
|
||||
updateDragging();
|
||||
stopDragging();
|
||||
|
||||
background();
|
||||
icon();
|
||||
toggle();
|
||||
name();
|
||||
nameCurtain();
|
||||
pinButton();
|
||||
closeButton();
|
||||
|
||||
}
|
||||
void body()
|
||||
{
|
||||
EditorGUIUtility.labelWidth = (this.position.width * .4f).Max(120);
|
||||
|
||||
|
||||
scrollPosition = EditorGUILayout.BeginScrollView(Vector2.up * scrollPosition).y;
|
||||
BeginIndent(17);
|
||||
|
||||
|
||||
editor?.OnInspectorGUI();
|
||||
|
||||
updateHeight();
|
||||
|
||||
|
||||
EndIndent(1);
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
|
||||
}
|
||||
|
||||
void updateHeight()
|
||||
{
|
||||
|
||||
ExpandWidthLabelRect(height: -5);
|
||||
|
||||
if (!curEvent.isRepaint) return;
|
||||
if (isResizingVertically) return;
|
||||
|
||||
|
||||
targetHeight = lastRect.y + 30;
|
||||
|
||||
position = position.SetHeight(targetHeight.Min(maxHeight));
|
||||
|
||||
|
||||
prevHeight = position.height;
|
||||
|
||||
}
|
||||
void updatePosition()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
void calcDeltaTime()
|
||||
{
|
||||
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
|
||||
|
||||
if (deltaTime > .05f)
|
||||
deltaTime = .0166f;
|
||||
|
||||
lastLayoutTime = EditorApplication.timeSinceStartup;
|
||||
|
||||
}
|
||||
void resetCurPos()
|
||||
{
|
||||
if (currentPosition != default && !isPinned) return;
|
||||
|
||||
currentPosition = position.position; // position.position is always int, which can't be used for lerping
|
||||
|
||||
}
|
||||
void lerpCurPos()
|
||||
{
|
||||
if (isPinned) return;
|
||||
|
||||
var speed = 9;
|
||||
|
||||
SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
|
||||
// Lerp(ref currentPosition, targetPosition, speed, deltaTime);
|
||||
|
||||
}
|
||||
void setCurPos()
|
||||
{
|
||||
if (isPinned) return;
|
||||
|
||||
position = position.SetPos(currentPosition);
|
||||
|
||||
}
|
||||
|
||||
calcDeltaTime();
|
||||
resetCurPos();
|
||||
lerpCurPos();
|
||||
setCurPos();
|
||||
|
||||
}
|
||||
void closeOnEscape()
|
||||
{
|
||||
if (!curEvent.isKeyDown) return;
|
||||
if (curEvent.keyCode != KeyCode.Escape) return;
|
||||
|
||||
Close();
|
||||
}
|
||||
|
||||
void horizontalResize()
|
||||
{
|
||||
var showingScrollbar = targetHeight > maxHeight;
|
||||
|
||||
var resizeArea = this.position.SetPos(0, 0).SetWidthFromRight(showingScrollbar ? 3 : 5).AddHeightFromBottom(-20);
|
||||
|
||||
void startResize()
|
||||
{
|
||||
if (isDragged) return;
|
||||
if (isResizingHorizontally) return;
|
||||
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
|
||||
if (!resizeArea.IsHovered()) return;
|
||||
|
||||
isResizingHorizontally = true;
|
||||
|
||||
resizeStartMousePos = curEvent.mousePosition_screenSpace;
|
||||
resizeStartWindowSize = this.position.size;
|
||||
|
||||
}
|
||||
void updateResize()
|
||||
{
|
||||
if (!isResizingHorizontally) return;
|
||||
|
||||
|
||||
var resizedWidth = resizeStartWindowSize.x + curEvent.mousePosition_screenSpace.x - resizeStartMousePos.x;
|
||||
|
||||
var width = resizedWidth.Max(300);
|
||||
|
||||
if (!curEvent.isRepaint)
|
||||
position = position.SetWidth(width);
|
||||
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
// GUI.focused
|
||||
|
||||
}
|
||||
void stopResize()
|
||||
{
|
||||
if (!isResizingHorizontally) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
isResizingHorizontally = false;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeHorizontal);
|
||||
|
||||
startResize();
|
||||
updateResize();
|
||||
stopResize();
|
||||
|
||||
}
|
||||
void verticalResize()
|
||||
{
|
||||
var resizeArea = this.position.SetPos(0, 0).SetHeightFromBottom(5);
|
||||
|
||||
void startResize()
|
||||
{
|
||||
if (isDragged) return;
|
||||
if (isResizingVertically) return;
|
||||
if (!curEvent.isMouseDown && !curEvent.isMouseDrag) return;
|
||||
if (!resizeArea.IsHovered()) return;
|
||||
|
||||
isResizingVertically = true;
|
||||
|
||||
resizeStartMousePos = curEvent.mousePosition_screenSpace;
|
||||
resizeStartWindowSize = this.position.size;
|
||||
|
||||
}
|
||||
void updateResize()
|
||||
{
|
||||
if (!isResizingVertically) return;
|
||||
|
||||
|
||||
var resizedHeight = resizeStartWindowSize.y + curEvent.mousePosition_screenSpace.y - resizeStartMousePos.y;
|
||||
|
||||
var height = resizedHeight.Min(targetHeight).Max(50);
|
||||
|
||||
if (!curEvent.isRepaint)
|
||||
position = position.SetHeight(height);
|
||||
|
||||
maxHeight = height;
|
||||
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
// GUI.focused
|
||||
|
||||
}
|
||||
void stopResize()
|
||||
{
|
||||
if (!isResizingVertically) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
isResizingVertically = false;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
EditorGUIUtility.AddCursorRect(resizeArea, MouseCursor.ResizeVertical);
|
||||
|
||||
startResize();
|
||||
updateResize();
|
||||
stopResize();
|
||||
|
||||
}
|
||||
|
||||
|
||||
background();
|
||||
outline();
|
||||
|
||||
horizontalResize();
|
||||
verticalResize();
|
||||
|
||||
|
||||
header();
|
||||
|
||||
Space(3);
|
||||
body();
|
||||
|
||||
Space(7);
|
||||
|
||||
|
||||
updatePosition();
|
||||
closeOnEscape();
|
||||
|
||||
if (!isPinned)
|
||||
Repaint();
|
||||
|
||||
}
|
||||
|
||||
public Vector2 targetPosition;
|
||||
public Vector2 currentPosition;
|
||||
Vector2 positionDeriv;
|
||||
float deltaTime;
|
||||
double lastLayoutTime;
|
||||
|
||||
bool isDragged;
|
||||
Vector2 dragStartMousePos;
|
||||
Vector2 dragStartWindowPos;
|
||||
|
||||
public bool isResizingHorizontally;
|
||||
public bool isResizingVertically;
|
||||
public Vector2 resizeStartMousePos;
|
||||
public Vector2 resizeStartWindowSize;
|
||||
|
||||
public float scrollPosition;
|
||||
|
||||
public float targetHeight;
|
||||
public float maxHeight;
|
||||
public float prevHeight;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void OnLostFocus()
|
||||
{
|
||||
if (isPinned) return;
|
||||
|
||||
if (curEvent.holdingAlt && EditorWindow.focusedWindow.GetType().Name == "SceneHierarchyWindow")
|
||||
CloseNextFrameIfNotRefocused();
|
||||
else
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
void CloseNextFrameIfNotRefocused()
|
||||
{
|
||||
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
|
||||
}
|
||||
|
||||
public bool isPinned;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void Init(Component component)
|
||||
{
|
||||
if (editor)
|
||||
editor.DestroyImmediate();
|
||||
|
||||
this.component = component;
|
||||
this.editor = Editor.CreateEditor(component);
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
editor?.DestroyImmediate();
|
||||
|
||||
editor = null;
|
||||
component = null;
|
||||
|
||||
EditorPrefs.SetFloat("vHierarchy-componentWindowWidth", position.width);
|
||||
|
||||
}
|
||||
|
||||
public Component component;
|
||||
public Editor editor;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void CreateFloatingInstance(Vector2 position)
|
||||
{
|
||||
floatingInstance = ScriptableObject.CreateInstance<VHierarchyComponentWindow>();
|
||||
|
||||
floatingInstance.ShowPopup();
|
||||
|
||||
|
||||
floatingInstance.maxHeight = EditorGUIUtility.GetMainWindowPosition().height * .7f;
|
||||
|
||||
|
||||
var savedWidth = EditorPrefs.GetFloat("vHierarchy-componentWindowWidth", minWidth);
|
||||
|
||||
var width = savedWidth.Max(minWidth);
|
||||
|
||||
floatingInstance.position = Rect.zero.SetPos(position).SetWidth(width).SetHeight(200);
|
||||
floatingInstance.prevHeight = floatingInstance.position.height;
|
||||
|
||||
floatingInstance.targetPosition = position;
|
||||
|
||||
}
|
||||
|
||||
public static VHierarchyComponentWindow floatingInstance;
|
||||
|
||||
public static float minWidth => 300;
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyComponentWindow.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyComponentWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b48d49a631ab443990f28938cbdedb8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
76
Assets/Plugins/vHierarchy/VHierarchyData.cs
Normal file
76
Assets/Plugins/vHierarchy/VHierarchyData.cs
Normal file
@@ -0,0 +1,76 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyData : ScriptableObject, ISerializationCallbackReceiver
|
||||
{
|
||||
|
||||
public SerializableDictionary<string, SceneData> sceneDatas_byGuid = new SerializableDictionary<string, SceneData>();
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class SceneData
|
||||
{
|
||||
public SerializableDictionary<GlobalID, GameObjectData> goDatas_byGlobalId = new SerializableDictionary<GlobalID, GameObjectData>();
|
||||
}
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class GameObjectData
|
||||
{
|
||||
public int colorIndex;
|
||||
public string iconNameOrGuid = ""; // name for buildin icons, guid for custom ones
|
||||
|
||||
[System.NonSerialized] // set in GetGameObjectData
|
||||
public SceneData sceneData;
|
||||
|
||||
}
|
||||
|
||||
public void OnBeforeSerialize() => VHierarchy.firstDataCacheLayer.Clear();
|
||||
public void OnAfterDeserialize() => VHierarchy.firstDataCacheLayer.Clear();
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[CustomEditor(typeof(VHierarchyData))]
|
||||
class Editor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var style = new GUIStyle(EditorStyles.label) { wordWrap = true };
|
||||
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(10);
|
||||
EditorGUILayout.LabelField("This file contains data about which icons and colors are assigned to objects", style);
|
||||
|
||||
Space(6);
|
||||
GUILayout.Label("If there are multiple people working on the project, you might want to store this data in scenes to avoid merge conflicts. To do that, create a script that inherits from VHierarchy.VHierarchyDataComponent and add it to any object in the scene", style);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyData.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a9752b0c8e144801967e6897679604b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
95
Assets/Plugins/vHierarchy/VHierarchyDataComponent.cs
Normal file
95
Assets/Plugins/vHierarchy/VHierarchyDataComponent.cs
Normal file
@@ -0,0 +1,95 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditor.Experimental.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public abstract class VHierarchyDataComponent : MonoBehaviour, ISerializationCallbackReceiver
|
||||
{
|
||||
public void Awake()
|
||||
{
|
||||
void register()
|
||||
{
|
||||
VHierarchy.dataComponents_byScene[gameObject.scene] = this;
|
||||
}
|
||||
void handleSceneDuplication()
|
||||
{
|
||||
if (sceneData == null) return;
|
||||
if (!sceneData.goDatas_byGlobalId.Any()) return;
|
||||
|
||||
|
||||
var curSceneGuid = gameObject.scene.path.ToGuid();
|
||||
var dataSceneGuid = sceneData.goDatas_byGlobalId.Keys.First().guid;
|
||||
|
||||
if (curSceneGuid == dataSceneGuid) return;
|
||||
|
||||
|
||||
var newDic = new SerializableDictionary<GlobalID, GameObjectData>();
|
||||
|
||||
foreach (var kvp in sceneData.goDatas_byGlobalId)
|
||||
newDic[new GlobalID(kvp.Key.ToString().Replace(dataSceneGuid, curSceneGuid))] = kvp.Value;
|
||||
|
||||
|
||||
sceneData.goDatas_byGlobalId = newDic;
|
||||
|
||||
|
||||
EditorSceneManager.MarkSceneDirty(gameObject.scene);
|
||||
EditorSceneManager.SaveScene(gameObject.scene);
|
||||
|
||||
}
|
||||
|
||||
register();
|
||||
handleSceneDuplication();
|
||||
|
||||
}
|
||||
|
||||
public SceneData sceneData;
|
||||
|
||||
|
||||
public void OnBeforeSerialize() => VHierarchy.firstDataCacheLayer.Clear();
|
||||
public void OnAfterDeserialize() => VHierarchy.firstDataCacheLayer.Clear();
|
||||
|
||||
|
||||
|
||||
[CustomEditor(typeof(VHierarchyDataComponent), true)]
|
||||
class Editor : UnityEditor.Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var style = EditorStyles.label;
|
||||
style.wordWrap = true;
|
||||
|
||||
|
||||
SetGUIEnabled(false);
|
||||
BeginIndent(0);
|
||||
|
||||
Space(4);
|
||||
EditorGUILayout.LabelField("This component stores vHierarchy icons and colors that are assigned to objects in this scene", style);
|
||||
|
||||
Space(2);
|
||||
|
||||
EndIndent(10);
|
||||
ResetGUIEnabled();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyDataComponent.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyDataComponent.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9e20c7ea1a24b4a899ba82e98ad2b375
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
6
Assets/Plugins/vHierarchy/VHierarchyIconEditor.cs
Normal file
6
Assets/Plugins/vHierarchy/VHierarchyIconEditor.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyIconEditor.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyIconEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8710ada63f66c4909ab73d206f31e954
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2932
Assets/Plugins/vHierarchy/VHierarchyLibs.cs
Normal file
2932
Assets/Plugins/vHierarchy/VHierarchyLibs.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Plugins/vHierarchy/VHierarchyLibs.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyLibs.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cd278e4ae9a8649f59f016c7d739ce1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
353
Assets/Plugins/vHierarchy/VHierarchyLightingWindow.cs
Normal file
353
Assets/Plugins/vHierarchy/VHierarchyLightingWindow.cs
Normal file
@@ -0,0 +1,353 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyLightingWindow : EditorWindow
|
||||
{
|
||||
void OnGUI()
|
||||
{
|
||||
void updateSize()
|
||||
{
|
||||
var r = ExpandWidthLabelRect();
|
||||
|
||||
if (!curEvent.isRepaint) return;
|
||||
|
||||
var curHeight = r.y;
|
||||
|
||||
this.position = position.SetWidth(initWidth).SetHeight(curHeight);
|
||||
|
||||
this.minSize = Vector2.zero;
|
||||
this.maxSize = Vector2.one * 123212;
|
||||
|
||||
}
|
||||
|
||||
void header()
|
||||
{
|
||||
var height = 22f;
|
||||
|
||||
var headerRect = Rect.zero.SetHeight(height).SetWidth(position.width);
|
||||
var pinButtonRect = headerRect.SetWidthFromRight(17).SetHeightFromMid(17).Move(-21, .5f);
|
||||
var closeButtonRect = headerRect.SetWidthFromRight(16).SetHeightFromMid(16).Move(-3, .5f);
|
||||
|
||||
void startDragging()
|
||||
{
|
||||
if (isDragged) return;
|
||||
if (!curEvent.isMouseDrag) return;
|
||||
if (!headerRect.IsHovered()) return;
|
||||
|
||||
|
||||
isDragged = true;
|
||||
|
||||
dragStartMousePos = EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition);
|
||||
dragStartWindowPos = position.position;
|
||||
|
||||
|
||||
isPinned = true;
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
|
||||
}
|
||||
void updateDragging()
|
||||
{
|
||||
if (!isDragged) return;
|
||||
|
||||
if (!curEvent.isRepaint) // ??
|
||||
position = position.SetPos(dragStartWindowPos + EditorGUIUtility.GUIToScreenPoint(curEvent.mousePosition) - dragStartMousePos);
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
|
||||
}
|
||||
void stopDragging()
|
||||
{
|
||||
if (!isDragged) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
isDragged = false;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
void background()
|
||||
{
|
||||
headerRect.Draw(EditorGUIUtility.isProSkin ? Greyscale(.185f) : Greyscale(.7f));
|
||||
}
|
||||
void title_()
|
||||
{
|
||||
SetGUIColor(Greyscale(.8f));
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(headerRect, "Lighting");
|
||||
|
||||
ResetLabelStyle();
|
||||
ResetGUIColor();
|
||||
|
||||
}
|
||||
void pinButton()
|
||||
{
|
||||
if (!isPinned && closeButtonRect.IsHovered()) return;
|
||||
|
||||
|
||||
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.8f);
|
||||
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
|
||||
var activeColor = Color.white;
|
||||
|
||||
|
||||
|
||||
SetGUIColor(isPinned ? activeColor : pinButtonRect.IsHovered() ? hoveredColor : normalColor);
|
||||
|
||||
GUI.Label(pinButtonRect, EditorGUIUtility.IconContent("pinned"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
SetGUIColor(Color.clear);
|
||||
|
||||
var clicked = GUI.Button(pinButtonRect, "");
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
if (!clicked) return;
|
||||
|
||||
isPinned = !isPinned;
|
||||
|
||||
}
|
||||
void closeButton()
|
||||
{
|
||||
|
||||
SetGUIColor(Color.clear);
|
||||
|
||||
if (GUI.Button(closeButtonRect, "") || (curEvent.isKeyDown && curEvent.keyCode == KeyCode.Escape))
|
||||
Close();
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
var normalColor = isDarkTheme ? Greyscale(.65f) : Greyscale(.35f);
|
||||
var hoveredColor = isDarkTheme ? Greyscale(.9f) : normalColor;
|
||||
|
||||
|
||||
SetGUIColor(closeButtonRect.IsHovered() ? hoveredColor : normalColor);
|
||||
|
||||
GUI.Label(closeButtonRect, EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
if (isPinned) return;
|
||||
|
||||
var escRect = closeButtonRect.Move(-22, -1).SetWidth(70);
|
||||
|
||||
SetGUIEnabled(false);
|
||||
|
||||
if (closeButtonRect.IsHovered())
|
||||
GUI.Label(escRect, "Esc");
|
||||
|
||||
ResetGUIEnabled();
|
||||
|
||||
}
|
||||
|
||||
|
||||
startDragging();
|
||||
updateDragging();
|
||||
stopDragging();
|
||||
|
||||
background();
|
||||
title_();
|
||||
pinButton();
|
||||
closeButton();
|
||||
|
||||
Space(height);
|
||||
|
||||
}
|
||||
void directionalLight()
|
||||
{
|
||||
var light = FindObjects<Light>().Where(r => r.type == LightType.Directional && r.gameObject.scene == EditorSceneManager.GetActiveScene()).FirstOrDefault();
|
||||
|
||||
if (!light) return;
|
||||
|
||||
light.RecordUndo();
|
||||
light.transform.RecordUndo();
|
||||
|
||||
|
||||
ObjectFieldWidhoutPicker("Directional Light", light);
|
||||
|
||||
|
||||
Space(2);
|
||||
BeginIndent(8);
|
||||
EditorGUIUtility.labelWidth += 2;
|
||||
|
||||
var rotX = light.transform.eulerAngles.x.Loop(-180, 180).Round();
|
||||
var rotY = light.transform.eulerAngles.y.Loop(-180, 180).Round();
|
||||
rotX = EditorGUILayout.Slider("Rotation X", rotX, 0, 90);
|
||||
rotY = EditorGUILayout.Slider("Rotation Y", rotY, -179, 180);
|
||||
if (light.transform.rotation != Quaternion.Euler(rotX, rotY, light.transform.eulerAngles.z))
|
||||
light.transform.rotation = Quaternion.Euler(rotX, rotY, light.transform.eulerAngles.z);
|
||||
|
||||
|
||||
Space(3);
|
||||
light.intensity = EditorGUILayout.Slider("Intensity", light.intensity, 0, 2);
|
||||
light.color = SmallColorField(ExpandWidthLabelRect().AddWidthFromMid(-1).MoveX(-.5f), "Color", light.color, true);
|
||||
|
||||
EndIndent();
|
||||
|
||||
}
|
||||
void ambientLight()
|
||||
{
|
||||
RenderSettings.ambientMode = (UnityEngine.Rendering.AmbientMode)EditorGUILayout.IntPopup("Ambient Light", (int)RenderSettings.ambientMode, new[] { "\u2009Skybox", "\u2009Gradient", "\u2009Color" }, new[] { 0, 1, 3 });
|
||||
|
||||
foreach (var r in FindObjects<RenderSettings>())
|
||||
r.RecordUndo();
|
||||
|
||||
|
||||
Space(2);
|
||||
BeginIndent(8);
|
||||
EditorGUIUtility.labelWidth += 4;
|
||||
|
||||
if (RenderSettings.ambientMode == UnityEngine.Rendering.AmbientMode.Flat)
|
||||
{
|
||||
|
||||
|
||||
Color.RGBToHSV(RenderSettings.ambientSkyColor, out float h, out float s, out float v);
|
||||
v = EditorGUILayout.Slider("Intensity", v, .01f, 2);
|
||||
RenderSettings.ambientSkyColor = Color.HSVToRGB(h, s, v, true);
|
||||
|
||||
RenderSettings.ambientSkyColor = SmallColorField("Color", RenderSettings.ambientSkyColor, false, true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
if (RenderSettings.ambientMode == UnityEngine.Rendering.AmbientMode.Skybox)
|
||||
RenderSettings.ambientIntensity = EditorGUILayout.Slider("Intensity", RenderSettings.ambientIntensity, 0, 2);
|
||||
|
||||
if (RenderSettings.ambientMode == UnityEngine.Rendering.AmbientMode.Trilight)
|
||||
{
|
||||
RenderSettings.ambientSkyColor = SmallColorField("Color Sky", RenderSettings.ambientSkyColor, false, true);
|
||||
RenderSettings.ambientEquatorColor = SmallColorField("Color Horizon", RenderSettings.ambientEquatorColor, false, true);
|
||||
RenderSettings.ambientGroundColor = SmallColorField("Color Ground", RenderSettings.ambientGroundColor, false, true);
|
||||
}
|
||||
|
||||
EndIndent();
|
||||
|
||||
}
|
||||
void fog()
|
||||
{
|
||||
var mode = EditorGUILayout.IntPopup("Fog", RenderSettings.fog ? (int)RenderSettings.fogMode : 0, new[] { "\u2009Off", "\u2009Linear", "\u2009Exponential", "\u2009Exponential Squared" }, new[] { 0, 1, 2, 3 });
|
||||
|
||||
if (RenderSettings.fog = mode != 0)
|
||||
RenderSettings.fogMode = (FogMode)mode;
|
||||
|
||||
if (!RenderSettings.fog) return;
|
||||
|
||||
Space(2);
|
||||
BeginIndent(8);
|
||||
EditorGUIUtility.labelWidth += 4;
|
||||
|
||||
if (RenderSettings.fogMode == FogMode.Linear)
|
||||
{
|
||||
RenderSettings.fogStartDistance = EditorGUILayout.FloatField("Start", RenderSettings.fogStartDistance);
|
||||
RenderSettings.fogEndDistance = EditorGUILayout.FloatField("End", RenderSettings.fogEndDistance);
|
||||
|
||||
}
|
||||
else
|
||||
RenderSettings.fogDensity = ExpSlider(ExpandWidthLabelRect().AddWidthFromRight(1.5f), "Density", RenderSettings.fogDensity, 0, .05f);
|
||||
|
||||
|
||||
RenderSettings.fogColor = SmallColorField("Color", RenderSettings.fogColor, true, false);
|
||||
|
||||
EndIndent();
|
||||
|
||||
}
|
||||
|
||||
|
||||
header();
|
||||
|
||||
|
||||
BeginIndent(6);
|
||||
|
||||
EditorGUIUtility.labelWidth = 115;
|
||||
|
||||
Space(11);
|
||||
directionalLight();
|
||||
|
||||
Space(18);
|
||||
ambientLight();
|
||||
|
||||
Space(18);
|
||||
fog();
|
||||
|
||||
EndIndent(6);
|
||||
|
||||
Space(21);
|
||||
|
||||
updateSize();
|
||||
|
||||
|
||||
if (Application.platform != RuntimePlatform.OSXEditor)
|
||||
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
|
||||
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
|
||||
Repaint();
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool isDragged;
|
||||
Vector2 dragStartMousePos;
|
||||
Vector2 dragStartWindowPos;
|
||||
|
||||
|
||||
|
||||
void OnLostFocus()
|
||||
{
|
||||
if (isPinned) return;
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
public bool isPinned;
|
||||
|
||||
|
||||
|
||||
|
||||
public static void CreateInstance(Vector2 position)
|
||||
{
|
||||
instance = ScriptableObject.CreateInstance<VHierarchyLightingWindow>();
|
||||
|
||||
instance.ShowPopup();
|
||||
|
||||
instance.position = Rect.zero.SetPos(position).SetSize(initWidth, initHeight);
|
||||
|
||||
instance.minSize = Vector2.zero;
|
||||
instance.maxSize = Vector2.one * 123212;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static VHierarchyLightingWindow instance;
|
||||
|
||||
|
||||
|
||||
|
||||
static float initWidth => 250;
|
||||
static float initHeight => 320;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyLightingWindow.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyLightingWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25324ddc1ebdc4ee5b1d9902a8efafa7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
151
Assets/Plugins/vHierarchy/VHierarchyMenu.cs
Normal file
151
Assets/Plugins/vHierarchy/VHierarchyMenu.cs
Normal file
@@ -0,0 +1,151 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
class VHierarchyMenu
|
||||
{
|
||||
|
||||
public static bool componentMinimapEnabled { get => EditorPrefsCached.GetBool("vHierarchy-componentMinimapEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-componentMinimapEnabled", value); }
|
||||
public static bool hierarchyLinesEnabled { get => EditorPrefsCached.GetBool("vHierarchy-hierarchyLinesEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-hierarchyLinesEnabled", value); }
|
||||
public static bool minimalModeEnabled { get => EditorPrefsCached.GetBool("vHierarchy-minimalModeEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-minimalModeEnabled", value); }
|
||||
public static bool zebraStripingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-zebraStripingEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-zebraStripingEnabled", value); }
|
||||
public static bool activationToggleEnabled { get => EditorPrefsCached.GetBool("vHierarchy-acctivationToggleEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-acctivationToggleEnabled", value); }
|
||||
public static bool collapseAllButtonEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseAllButtonEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-collapseAllButtonEnabled", value); }
|
||||
public static bool editLightingButtonEnabled { get => EditorPrefsCached.GetBool("vHierarchy-editLightingButtonEnabled", false); set => EditorPrefsCached.SetBool("vHierarchy-editLightingButtonEnabled", value); }
|
||||
|
||||
public static bool toggleActiveEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleActiveEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleActiveEnabled", value); }
|
||||
public static bool focusEnabled { get => EditorPrefsCached.GetBool("vHierarchy-focusEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-focusEnabled", value); }
|
||||
public static bool deleteEnabled { get => EditorPrefsCached.GetBool("vHierarchy-deleteEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-deleteEnabled", value); }
|
||||
public static bool toggleExpandedEnabled { get => EditorPrefsCached.GetBool("vHierarchy-toggleExpandedEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-toggleExpandedEnabled", value); }
|
||||
public static bool collapseEverythingElseEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingElseEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingElseEnabled", value); }
|
||||
public static bool collapseEverythingEnabled { get => EditorPrefsCached.GetBool("vHierarchy-collapseEverythingEnabled", true); set => EditorPrefsCached.SetBool("vHierarchy-collapseEverythingEnabled", value); }
|
||||
|
||||
public static bool pluginDisabled { get => EditorPrefsCached.GetBool("vHierarchy-pluginDisabled", false); set => EditorPrefsCached.SetBool("vHierarchy-pluginDisabled", value); }
|
||||
|
||||
|
||||
|
||||
|
||||
const string dir = "Tools/vHierarchy/";
|
||||
|
||||
const string componentMinimap = dir + "Component minimap";
|
||||
const string hierarchyLines = dir + "Hierarchy lines";
|
||||
const string minimalMode = dir + "Minimal mode";
|
||||
const string zebraStriping = dir + "Zebra striping";
|
||||
const string activationToggle = dir + "Activation toggle";
|
||||
const string collapseAllButton = dir + "Collapse All button";
|
||||
const string editLightingButton = dir + "Edit Lighting button";
|
||||
|
||||
const string toggleActive = dir + "A to toggle active";
|
||||
const string focus = dir + "F to focus";
|
||||
const string delete = dir + "X to delete";
|
||||
const string toggleExpanded = dir + "E to expand or collapse";
|
||||
const string collapseEverythingElse = dir + "Shift-E to isolate";
|
||||
const string collapseEverything = dir + "Ctrl-Shift-E to collapse all";
|
||||
|
||||
const string disablePlugin = dir + "Disable vHierarchy";
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Features", false, 1)] static void daasddsas() { }
|
||||
[MenuItem(dir + "Features", true, 1)] static bool dadsdasas123() => false;
|
||||
|
||||
[MenuItem(componentMinimap, false, 2)] static void daadsdsadasdadsas() { componentMinimapEnabled = !componentMinimapEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(componentMinimap, true, 2)] static bool dadsadasddasadsas() { Menu.SetChecked(componentMinimap, componentMinimapEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(hierarchyLines, false, 3)] static void dadsadadsadadasss() { hierarchyLinesEnabled = !hierarchyLinesEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(hierarchyLines, true, 3)] static bool dadsaddasdasaasddsas() { Menu.SetChecked(hierarchyLines, hierarchyLinesEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(minimalMode, false, 4)] static void dadsadadasdsdasadadasss() { minimalModeEnabled = !minimalModeEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(minimalMode, true, 4)] static bool dadsaddadsasdadsasaasddsas() { Menu.SetChecked(minimalMode, minimalModeEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(zebraStriping, false, 5)] static void dadsadadadssadsadass() { zebraStripingEnabled = !zebraStripingEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(zebraStriping, true, 5)] static bool dadsaddadaadsssadsaasddsas() { Menu.SetChecked(zebraStriping, zebraStripingEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(activationToggle, false, 6)] static void daadsdsadadsasdadsas() { activationToggleEnabled = !activationToggleEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(activationToggle, true, 6)] static bool dadsadasdsaddasadsas() { Menu.SetChecked(activationToggle, activationToggleEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(collapseAllButton, false, 7)] static void daadsdsadadsadadsas() { collapseAllButtonEnabled = !collapseAllButtonEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(collapseAllButton, true, 7)] static bool dadsadasdsaddasdsas() { Menu.SetChecked(collapseAllButton, collapseAllButtonEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(editLightingButton, false, 8)] static void daadsdsasdadadsadadsas() { editLightingButtonEnabled = !editLightingButtonEnabled; EditorApplication.RepaintHierarchyWindow(); }
|
||||
[MenuItem(editLightingButton, true, 8)] static bool dadsadasdsadsaddasdsas() { Menu.SetChecked(editLightingButton, editLightingButtonEnabled); return !pluginDisabled; }
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Shortcuts", false, 101)] static void dadsas() { }
|
||||
[MenuItem(dir + "Shortcuts", true, 101)] static bool dadsas123() => false;
|
||||
|
||||
[MenuItem(toggleActive, false, 102)] static void dadsadadsas() => toggleActiveEnabled = !toggleActiveEnabled;
|
||||
[MenuItem(toggleActive, true, 102)] static bool dadsaddasadsas() { Menu.SetChecked(toggleActive, toggleActiveEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(focus, false, 103)] static void dadsadasdadsas() => focusEnabled = !focusEnabled;
|
||||
[MenuItem(focus, true, 103)] static bool dadsadsaddasadsas() { Menu.SetChecked(focus, focusEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(delete, false, 104)] static void dadsadsadasdadsas() => deleteEnabled = !deleteEnabled;
|
||||
[MenuItem(delete, true, 104)] static bool dadsaddsasaddasadsas() { Menu.SetChecked(delete, deleteEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(toggleExpanded, false, 105)] static void dadsadsadasdsadadsas() => toggleExpandedEnabled = !toggleExpandedEnabled;
|
||||
[MenuItem(toggleExpanded, true, 105)] static bool dadsaddsasadadsdasadsas() { Menu.SetChecked(toggleExpanded, toggleExpandedEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(collapseEverythingElse, false, 106)] static void dadsadsasdadasdsadadsas() => collapseEverythingElseEnabled = !collapseEverythingElseEnabled;
|
||||
[MenuItem(collapseEverythingElse, true, 106)] static bool dadsaddsdasasadadsdasadsas() { Menu.SetChecked(collapseEverythingElse, collapseEverythingElseEnabled); return !pluginDisabled; }
|
||||
|
||||
[MenuItem(collapseEverything, false, 107)] static void dadsadsdasadasdsadadsas() => collapseEverythingEnabled = !collapseEverythingEnabled;
|
||||
[MenuItem(collapseEverything, true, 107)] static bool dadsaddssdaasadadsdasadsas() { Menu.SetChecked(collapseEverything, collapseEverythingEnabled); return !pluginDisabled; }
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "More", false, 1001)] static void daasadsddsas() { }
|
||||
[MenuItem(dir + "More", true, 1001)] static bool dadsadsdasas123() => false;
|
||||
|
||||
|
||||
[MenuItem(dir + "Open manual", false, 1002)]
|
||||
static void dadadsasdsadsas() => AssetDatabase.OpenAsset(AssetDatabase.LoadAssetAtPath<Object>(GetScriptPath("VHierarchy").GetParentPath().CombinePath("Manual.pdf")));
|
||||
|
||||
|
||||
[MenuItem(dir + "Join our Discord", false, 1003)]
|
||||
static void dadasdsas() => Application.OpenURL("https://discord.gg/4dG9KsbspG");
|
||||
|
||||
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vFolders 2 at 50% off", false, 1004)]
|
||||
static void dadadssadasdsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/255470?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vInspector 2 at 50% off", false, 1005)]
|
||||
static void dadadssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/252297?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vTabs 2 at 50% off", false, 1006)]
|
||||
static void dadadadsssadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/263645?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
[MenuItem(dir + "Deals ending soon/Get vFavorites 2 at 50% off", false, 1007)]
|
||||
static void dadadadsssadsadsas() => Application.OpenURL("https://assetstore.unity.com/packages/slug/263643?aid=1100lGLBn&pubref=deal50menu");
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[MenuItem(disablePlugin, false, 10001)] static void dadsadsdasadasdasdsadadsas() { pluginDisabled = !pluginDisabled; UnityEditor.Compilation.CompilationPipeline.RequestScriptCompilation(); }
|
||||
[MenuItem(disablePlugin, true, 10001)] static bool dadsaddssdaasadsadadsdasadsas() { Menu.SetChecked(disablePlugin, pluginDisabled); return true; }
|
||||
|
||||
|
||||
|
||||
|
||||
// [MenuItem(dir + "Clear cache", false, 10001)]
|
||||
// static void dassaadsdc() => VHierarchyCache.Clear();
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyMenu.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d7f0448bdeda4aad9cfdd9e7c7ee27f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
6
Assets/Plugins/vHierarchy/VHierarchyMenuItems.cs
Normal file
6
Assets/Plugins/vHierarchy/VHierarchyMenuItems.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
|
||||
// this file was present in a previus version and is supposed to be deleted now
|
||||
// but asset store update delivery system doesn't allow deleting files
|
||||
// so instead this file is now emptied
|
||||
// feel free to delete it if you want
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyMenuItems.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyMenuItems.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ddf1decb62f94768bcaec3173017c87
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
217
Assets/Plugins/vHierarchy/VHierarchyPalette.cs
Normal file
217
Assets/Plugins/vHierarchy/VHierarchyPalette.cs
Normal file
@@ -0,0 +1,217 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEditorInternal;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyPalette : ScriptableObject
|
||||
{
|
||||
public List<Color> colors = new List<Color>();
|
||||
|
||||
public bool colorsEnabled;
|
||||
|
||||
public void ResetColors()
|
||||
{
|
||||
colors.Clear();
|
||||
|
||||
for (int i = 0; i < colorsCount; i++)
|
||||
colors.Add(GetDefaultColor(i));
|
||||
|
||||
colorsEnabled = true;
|
||||
|
||||
this.Dirty();
|
||||
|
||||
}
|
||||
|
||||
public static Color GetDefaultColor(int colorIndex)
|
||||
{
|
||||
Color color = default;
|
||||
|
||||
void grey()
|
||||
{
|
||||
if (colorIndex >= greyColorsCount) return;
|
||||
|
||||
#if UNITY_2022_1_OR_NEWER
|
||||
color = Greyscale(isDarkTheme ? .16f : .9f);
|
||||
#else
|
||||
color = Greyscale(isDarkTheme ? .315f : .9f);
|
||||
#endif
|
||||
|
||||
}
|
||||
void rainbowDarkTheme()
|
||||
{
|
||||
if (colorIndex < greyColorsCount) return;
|
||||
if (!isDarkTheme) return;
|
||||
|
||||
color = HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .45f, .35f);
|
||||
|
||||
if (colorIndex == 1)
|
||||
color *= 1.2f;
|
||||
|
||||
if (colorIndex == 2)
|
||||
color *= 1.1f;
|
||||
|
||||
if (colorIndex == 6)
|
||||
color *= 1.35f;
|
||||
|
||||
if (colorIndex == 7)
|
||||
color *= 1.3f;
|
||||
|
||||
if (colorIndex == 8)
|
||||
color *= 1.05f;
|
||||
|
||||
|
||||
color.a = .1f;
|
||||
|
||||
}
|
||||
void rainbowLightTheme()
|
||||
{
|
||||
if (colorIndex < greyColorsCount) return;
|
||||
if (isDarkTheme) return;
|
||||
|
||||
color = HSLToRGB((colorIndex - greyColorsCount.ToFloat()) / rainbowColorsCount, .62f, .8f);
|
||||
|
||||
color.a = .1f;
|
||||
|
||||
}
|
||||
|
||||
grey();
|
||||
rainbowDarkTheme();
|
||||
rainbowLightTheme();
|
||||
|
||||
return color;
|
||||
|
||||
}
|
||||
|
||||
public static int greyColorsCount = 1;
|
||||
public static int rainbowColorsCount = 8;
|
||||
public static int colorsCount => greyColorsCount + rainbowColorsCount;
|
||||
|
||||
|
||||
|
||||
|
||||
public List<IconRow> iconRows = new List<IconRow>();
|
||||
|
||||
[System.Serializable]
|
||||
public class IconRow
|
||||
{
|
||||
public List<string> builtinIcons = new List<string>(); // names
|
||||
public List<string> customIcons = new List<string>(); // guids
|
||||
|
||||
public bool enabled = true;
|
||||
|
||||
public bool isCustom => !builtinIcons.Any() || customIcons.Any();
|
||||
public bool isEmpty => !builtinIcons.Any() && !customIcons.Any();
|
||||
public int iconCount => builtinIcons.Count + customIcons.Count;
|
||||
|
||||
public IconRow(string[] builtinIcons) => this.builtinIcons = builtinIcons.ToList();
|
||||
public IconRow() { }
|
||||
|
||||
}
|
||||
|
||||
public void ResetIcons()
|
||||
{
|
||||
iconRows.Clear();
|
||||
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Folder Icon",
|
||||
"Canvas Icon",
|
||||
"AvatarMask On Icon",
|
||||
"cs Script Icon",
|
||||
"StandaloneInputModule Icon",
|
||||
"EventSystem Icon",
|
||||
"Terrain Icon",
|
||||
"ScriptableObject Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Camera Icon",
|
||||
"ParticleSystem Icon",
|
||||
"TrailRenderer Icon",
|
||||
"Material Icon",
|
||||
"ReflectionProbe Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Light Icon",
|
||||
"DirectionalLight Icon",
|
||||
"LightmapParameters Icon",
|
||||
"LightProbes Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"Rigidbody Icon",
|
||||
"BoxCollider Icon",
|
||||
"SphereCollider Icon",
|
||||
"CapsuleCollider Icon",
|
||||
"WheelCollider Icon",
|
||||
"MeshCollider Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"AudioSource Icon",
|
||||
"AudioClip Icon",
|
||||
"AudioListener Icon",
|
||||
"AudioEchoFilter Icon",
|
||||
"AudioReverbZone Icon",
|
||||
|
||||
}));
|
||||
iconRows.Add(new IconRow(new[]
|
||||
{
|
||||
"PreMatCube",
|
||||
"PreMatSphere",
|
||||
"PreMatCylinder",
|
||||
"PreMatQuad",
|
||||
"Favorite",
|
||||
#if UNITY_2021_3_OR_NEWER
|
||||
"Settings Icon",
|
||||
#endif
|
||||
|
||||
}));
|
||||
|
||||
this.Dirty();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[ContextMenu("Export palette")]
|
||||
public void Export()
|
||||
{
|
||||
var packagePath = EditorUtility.SaveFilePanel("Export vHierarchy Palette", "", this.GetPath().GetFilename(withExtension: false), "unitypackage");
|
||||
|
||||
var iconPaths = iconRows.SelectMany(r => r.customIcons).Select(r => r.ToPath()).Where(r => !r.IsNullOrEmpty());
|
||||
|
||||
AssetDatabase.ExportPackage(iconPaths.Append(this.GetPath()).ToArray(), packagePath);
|
||||
|
||||
EditorUtility.RevealInFinder(packagePath);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Reset() { ResetColors(); ResetIcons(); }
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyPalette.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyPalette.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61290d425f1c94a8cbfb56f754ca6757
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
723
Assets/Plugins/vHierarchy/VHierarchyPaletteEditor.cs
Normal file
723
Assets/Plugins/vHierarchy/VHierarchyPaletteEditor.cs
Normal file
@@ -0,0 +1,723 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
using static VHierarchy.VHierarchyPalette;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
[CustomEditor(typeof(VHierarchyPalette))]
|
||||
public class VHierarchyPaletteEditor : Editor
|
||||
{
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
void colors()
|
||||
{
|
||||
var rowRect = ExpandWidthLabelRect(cellSize).SetX(rowsOffsetX).SetWidth(rowWidth);
|
||||
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!rowRect.IsHovered()) return;
|
||||
if (pickingColor) return;
|
||||
if (draggingRow) return;
|
||||
|
||||
rowRect.Draw(hoveredRowBackground);
|
||||
|
||||
}
|
||||
void toggle()
|
||||
{
|
||||
var toggleRect = rowRect.SetWidth(16).MoveX(5);
|
||||
|
||||
var prevEnabled = palette.colorsEnabled;
|
||||
var newEnabled = EditorGUI.Toggle(toggleRect, palette.colorsEnabled);
|
||||
|
||||
if (prevEnabled != newEnabled)
|
||||
palette.RecordUndo();
|
||||
|
||||
palette.colorsEnabled = newEnabled;
|
||||
|
||||
if (prevEnabled != newEnabled)
|
||||
palette.Dirty();
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
var crossIconRect = rowRect.SetX(rowsOffsetX + iconsOffsetX + iconSpacing / 2).SetWidth(iconSize).SetHeightFromMid(iconSize);
|
||||
|
||||
SetGUIColor(palette.colorsEnabled ? Color.white : disabledRowTint);
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(crossIconRect, EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetGUIColor();
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
void color(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(iconsOffsetX + (i + 1) * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
void backgroundPicking()
|
||||
{
|
||||
if (!pickingColor) return;
|
||||
if (i != pickingColorAtIndex) return;
|
||||
|
||||
cellRect.DrawWithRoundedCorners(pickingBackground, 2);
|
||||
|
||||
}
|
||||
void color()
|
||||
{
|
||||
var tint = palette.colorsEnabled ? Color.white : disabledRowTint;
|
||||
|
||||
var brightness = i < VHierarchyPalette.greyColorsCount ? 1.02f : 1.35f;
|
||||
var outlineColor = i < VHierarchyPalette.greyColorsCount ? Greyscale(.0f, .4f) : Greyscale(.15f, .2f);
|
||||
|
||||
cellRect.Resize(3).DrawWithRoundedCorners(outlineColor * tint, 4);
|
||||
cellRect.Resize(4).DrawWithRoundedCorners(palette.colors[i].SetAlpha(1) * brightness * tint, 3);
|
||||
cellRect.Resize(4).AddWidthFromRight(-2).DrawCurtainLeft(GUIColors.windowBackground.SetAlpha((1 - palette.colors[i].a) * .5f));
|
||||
|
||||
}
|
||||
void startPickingColorButton()
|
||||
{
|
||||
if (!palette.colorsEnabled) return;
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (pickingColor) return;
|
||||
|
||||
var clicked = GUI.Button(cellRect.Resize(1), "");
|
||||
|
||||
GUI.Label(cellRect.Resize(.5f), EditorGUIUtility.IconContent("Preset.Context"));
|
||||
|
||||
|
||||
if (!clicked) return;
|
||||
|
||||
colorPicker = OpenColorPicker((c) => { palette.RecordUndo(); palette.Dirty(); palette.colors[i] = c; }, palette.colors[i], true, false);
|
||||
|
||||
colorPicker.MoveTo(EditorGUIUtility.GUIToScreenPoint(cellRect.Move(-3, 50).position));
|
||||
|
||||
pickingColor = true;
|
||||
pickingColorAtIndex = i;
|
||||
|
||||
}
|
||||
void updatePickingColor()
|
||||
{
|
||||
if (!pickingColor) return;
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
}
|
||||
void stopPickingColor()
|
||||
{
|
||||
if (!pickingColor) return;
|
||||
if (colorPicker) return;
|
||||
|
||||
pickingColor = false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundPicking();
|
||||
color();
|
||||
startPickingColorButton();
|
||||
updatePickingColor();
|
||||
stopPickingColor();
|
||||
|
||||
}
|
||||
|
||||
backgroundHovered();
|
||||
toggle();
|
||||
crossIcon();
|
||||
|
||||
for (int i = 0; i < palette.colors.Count; i++)
|
||||
color(i);
|
||||
|
||||
Space(rowSpacing - 2);
|
||||
|
||||
}
|
||||
void icons()
|
||||
{
|
||||
void row(Rect rowRect, IconRow row)
|
||||
{
|
||||
var isLastRow = row == palette.iconRows.Last();
|
||||
var isDraggedRow = row == draggedRow;
|
||||
var spaceForCrossIcon = 0f;
|
||||
|
||||
|
||||
void startPickingIcon(int i, Rect cellRect)
|
||||
{
|
||||
iconPicker = OpenObjectPicker<Texture2D>(AssetDatabase.LoadAssetAtPath<Texture2D>(row.customIcons[i].ToPath()), controlID: 123);
|
||||
|
||||
iconPicker.MoveTo(EditorGUIUtility.GUIToScreenPoint(cellRect.Move(-3, 50).position));
|
||||
|
||||
pickingIcon = true;
|
||||
pickingIconAtIndex = i;
|
||||
pickingIconAtRow = row;
|
||||
|
||||
}
|
||||
void updatePickingIcon()
|
||||
{
|
||||
if (!pickingIcon) return;
|
||||
if (pickingIconAtRow != row) return;
|
||||
if (EditorGUIUtility.GetObjectPickerControlID() != 123) return;
|
||||
if (pickingIconAtIndex >= row.customIcons.Count) return; // somehow happens if RecordUndo is used
|
||||
|
||||
palette.RecordUndo();
|
||||
palette.Dirty();
|
||||
|
||||
row.customIcons[pickingIconAtIndex] = (EditorGUIUtility.GetObjectPickerObject() as Texture2D).GetPath().ToGuid();
|
||||
|
||||
}
|
||||
void stopPickingIcon()
|
||||
{
|
||||
if (!pickingIcon) return;
|
||||
if (pickingIconAtRow != row) return;
|
||||
if (iconPicker) return;
|
||||
|
||||
if (pickingIconAtIndex < row.customIcons.Count)
|
||||
if (row.customIcons[pickingIconAtIndex] == null)
|
||||
row.customIcons.RemoveAt(pickingIconAtIndex);
|
||||
|
||||
pickingIcon = false;
|
||||
|
||||
}
|
||||
void dragndrop()
|
||||
{
|
||||
if (!rowRect.IsHovered()) return;
|
||||
|
||||
if (curEvent.isDragUpdate && DragAndDrop.objectReferences.First() is Texture2D)
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
||||
|
||||
if (!curEvent.isDragPerform) return;
|
||||
if (!(DragAndDrop.objectReferences.Any(r => r is Texture2D))) return;
|
||||
|
||||
DragAndDrop.AcceptDrag();
|
||||
|
||||
palette.RecordUndo();
|
||||
palette.Dirty();
|
||||
|
||||
foreach (var icon in DragAndDrop.objectReferences.Where(r => r is Texture2D))
|
||||
row.customIcons.Add(icon.GetPath().ToGuid());
|
||||
|
||||
}
|
||||
|
||||
void calcSpaceForCrossIcon()
|
||||
{
|
||||
if (row == curFirstEnabledRow)
|
||||
spaceForCrossIcon = crossIconAnimationT * cellSize;
|
||||
|
||||
if (row == crossIconAnimationSourceRow)
|
||||
spaceForCrossIcon = (1 - crossIconAnimationT) * cellSize;
|
||||
|
||||
}
|
||||
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!rowRect.IsHovered()) return;
|
||||
if (pickingColor) return;
|
||||
if (pickingIcon) return;
|
||||
if (draggingRow) return;
|
||||
|
||||
rowRect.Draw(hoveredRowBackground);
|
||||
|
||||
}
|
||||
void backgroundDragged()
|
||||
{
|
||||
if (!isDraggedRow) return;
|
||||
|
||||
rowRect.DrawBlurred(Greyscale(0, .3f), 12);
|
||||
rowRect.Draw(draggedRowBackground);
|
||||
|
||||
}
|
||||
void toggle()
|
||||
{
|
||||
var prevEnabled = row.enabled;
|
||||
var newEnabled = EditorGUI.Toggle(rowRect.SetWidth(16).MoveX(5), row.enabled);
|
||||
|
||||
if (prevEnabled != newEnabled)
|
||||
palette.RecordUndo();
|
||||
|
||||
row.enabled = newEnabled;
|
||||
|
||||
if (prevEnabled != newEnabled)
|
||||
palette.Dirty();
|
||||
|
||||
}
|
||||
void addIconButton()
|
||||
{
|
||||
if (!row.isCustom) return;
|
||||
|
||||
var cellRect = rowRect.MoveX(iconsOffsetX + row.customIcons.Count * cellSize + spaceForCrossIcon).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
|
||||
|
||||
SetGUIColor(Greyscale(1, row.enabled ? 1 : .5f));
|
||||
|
||||
var clicked = GUI.Button(cellRect.Resize(1), "");
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
|
||||
SetGUIColor(Greyscale(1, row.enabled ? 1 : .5f));
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(cellRect.Resize(1), EditorGUIUtility.IconContent("Toolbar Plus"));
|
||||
|
||||
ResetLabelStyle();
|
||||
ResetGUIColor();
|
||||
|
||||
|
||||
|
||||
if (!clicked) return;
|
||||
|
||||
palette.RecordUndo();
|
||||
|
||||
row.customIcons.Add(null);
|
||||
|
||||
startPickingIcon(row.customIcons.Count - 1, cellRect);
|
||||
|
||||
}
|
||||
void icon(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(iconsOffsetX + spaceForCrossIcon + i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
var isCustomIcon = i > row.builtinIcons.Count - 1;
|
||||
|
||||
void backgroundPicking()
|
||||
{
|
||||
if (!pickingIcon) return;
|
||||
if (row != pickingIconAtRow) return;
|
||||
if (i != pickingIconAtIndex) return;
|
||||
|
||||
cellRect.Resize(1).DrawWithRoundedCorners(pickingBackground, 2);
|
||||
|
||||
}
|
||||
void drawBuiltin()
|
||||
{
|
||||
if (isCustomIcon) return;
|
||||
|
||||
SetLabelAlignmentCenter();
|
||||
SetGUIColor(row.enabled ? Color.white : disabledRowTint);
|
||||
|
||||
GUI.Label(cellRect.SetSizeFromMid(iconSize), EditorGUIUtility.IconContent(row.builtinIcons[i]));
|
||||
|
||||
ResetLabelStyle();
|
||||
ResetGUIColor();
|
||||
|
||||
}
|
||||
void drawCustom()
|
||||
{
|
||||
if (!isCustomIcon) return;
|
||||
if (cellRect.IsHovered()) return;
|
||||
if (!(AssetDatabase.LoadAssetAtPath<Texture2D>(row.customIcons[i - row.builtinIcons.Count].ToPath()) is Texture2D texture)) return;
|
||||
|
||||
SetGUIColor(row.enabled ? Color.white : disabledRowTint);
|
||||
|
||||
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), texture);
|
||||
|
||||
ResetGUIColor();
|
||||
|
||||
}
|
||||
void editCustomButton()
|
||||
{
|
||||
if (!isCustomIcon) return;
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (pickingIcon) return;
|
||||
|
||||
var clicked = GUI.Button(cellRect.Resize(1), "");
|
||||
|
||||
GUI.Label(cellRect.Resize(.5f), EditorGUIUtility.IconContent("Preset.Context"));
|
||||
|
||||
|
||||
|
||||
if (!clicked) return;
|
||||
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
menu.AddItem(new GUIContent("Replace icon"), false, () => { palette.RecordUndo(); palette.Dirty(); startPickingIcon(i, cellRect.MoveY(75)); });
|
||||
menu.AddItem(new GUIContent("Remove icon"), false, () => { palette.RecordUndo(); row.customIcons.RemoveAt(i); palette.Dirty(); });
|
||||
|
||||
menu.ShowAsContext();
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundPicking();
|
||||
drawBuiltin();
|
||||
drawCustom();
|
||||
editCustomButton();
|
||||
|
||||
}
|
||||
|
||||
|
||||
rowRect.MarkInteractive();
|
||||
|
||||
updatePickingIcon();
|
||||
stopPickingIcon();
|
||||
dragndrop();
|
||||
|
||||
calcSpaceForCrossIcon();
|
||||
backgroundHovered();
|
||||
backgroundDragged();
|
||||
toggle();
|
||||
addIconButton();
|
||||
|
||||
for (int i = 0; i < row.iconCount; i++)
|
||||
icon(i);
|
||||
|
||||
}
|
||||
|
||||
void updateRowsCount()
|
||||
{
|
||||
palette.iconRows.RemoveAll(r => r.isEmpty && r != palette.iconRows.Last());
|
||||
|
||||
if (!palette.iconRows.Last().isEmpty)
|
||||
palette.iconRows.Add(new IconRow());
|
||||
|
||||
}
|
||||
void updateRowGapsCount()
|
||||
{
|
||||
while (rowGaps.Count < palette.iconRows.Count)
|
||||
rowGaps.Add(0);
|
||||
|
||||
while (rowGaps.Count > palette.iconRows.Count)
|
||||
rowGaps.RemoveLast();
|
||||
|
||||
}
|
||||
|
||||
void normalRow(int i)
|
||||
{
|
||||
Space(rowGaps[i] * (cellSize + rowSpacing));
|
||||
|
||||
if (i == 0 && lastRect.y != 0)
|
||||
firstRowY = lastRect.y;
|
||||
|
||||
Space(cellSize + rowSpacing);
|
||||
|
||||
var rowRect = Rect.zero.SetPos(rowsOffsetX, lastRect.y).SetSize(rowWidth, cellSize);
|
||||
|
||||
if (curEvent.isRepaint)
|
||||
if (rowRect.IsHovered())
|
||||
hoveredRow = palette.iconRows[i];
|
||||
|
||||
|
||||
row(rowRect, palette.iconRows[i]);
|
||||
|
||||
}
|
||||
void draggedRow_()
|
||||
{
|
||||
if (!draggingRow) return;
|
||||
|
||||
draggedRowY = (curEvent.mousePosition.y + draggedRowHoldOffset).Clamp(firstRowY, firstRowY + (palette.iconRows.Count - 1) * (cellSize + rowSpacing));
|
||||
|
||||
var rowRect = Rect.zero.SetPos(rowsOffsetX, draggedRowY).SetSize(rowWidth, cellSize);
|
||||
|
||||
row(rowRect, draggedRow);
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
if (!palette.iconRows.Any(r => r.enabled)) return;
|
||||
|
||||
var rect = Rect.zero.SetPos(rowsOffsetX + iconsOffsetX, crossIconY).SetSize(cellSize, cellSize).Resize(iconSpacing / 2);
|
||||
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(rect, EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
|
||||
|
||||
updateRowsCount();
|
||||
updateRowGapsCount();
|
||||
|
||||
|
||||
if (curEvent.isRepaint)
|
||||
hoveredRow = null;
|
||||
|
||||
for (int i = 0; i < palette.iconRows.Count; i++)
|
||||
normalRow(i);
|
||||
|
||||
crossIcon();
|
||||
|
||||
draggedRow_();
|
||||
|
||||
|
||||
}
|
||||
void tutor()
|
||||
{
|
||||
SetGUIEnabled(false);
|
||||
|
||||
|
||||
GUILayout.Label("Click a color to edit it");
|
||||
|
||||
Space(4);
|
||||
GUILayout.Label("Click '+' to add a custom icon");
|
||||
|
||||
Space(4);
|
||||
GUILayout.Label("Click a custom icon to replace or remove it");
|
||||
|
||||
Space(4);
|
||||
GUILayout.Label("Drag rows to reorder them");
|
||||
|
||||
|
||||
ResetGUIEnabled();
|
||||
|
||||
}
|
||||
|
||||
|
||||
Space(15);
|
||||
colors();
|
||||
|
||||
Space(15);
|
||||
icons();
|
||||
|
||||
Space(25);
|
||||
tutor();
|
||||
|
||||
UpdateAnimations();
|
||||
|
||||
UpdateDragging();
|
||||
|
||||
palette.Dirty();
|
||||
|
||||
if (draggingRow || animatingCrossIcon)
|
||||
Repaint();
|
||||
|
||||
}
|
||||
|
||||
float iconSize => 18;
|
||||
float iconSpacing => 2;
|
||||
float cellSize => iconSize + iconSpacing;
|
||||
float rowSpacing = 1;
|
||||
float rowsOffsetX => 14;
|
||||
float iconsOffsetX => 27;
|
||||
|
||||
Color hoveredRowBackground => Greyscale(isDarkTheme ? 1 : 0, .05f);
|
||||
Color draggedRowBackground => Greyscale(isDarkTheme ? .3f : .9f);
|
||||
Color pickingBackground => Greyscale(1, .17f);
|
||||
Color disabledRowTint => Greyscale(1, .45f);
|
||||
|
||||
float rowWidth => cellSize * Mathf.Max(palette.colors.Count, palette.iconRows.Max(r => r.iconCount + 1)) + 55;
|
||||
|
||||
bool pickingColor;
|
||||
int pickingColorAtIndex;
|
||||
EditorWindow colorPicker;
|
||||
|
||||
bool pickingIcon;
|
||||
int pickingIconAtIndex;
|
||||
IconRow pickingIconAtRow;
|
||||
EditorWindow iconPicker;
|
||||
|
||||
IconRow hoveredRow;
|
||||
|
||||
float firstRowY = 51;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void UpdateAnimations()
|
||||
{
|
||||
void calcDeltaTime()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
|
||||
|
||||
if (deltaTime > .05f)
|
||||
deltaTime = .0166f;
|
||||
|
||||
lastLayoutTime = EditorApplication.timeSinceStartup;
|
||||
|
||||
}
|
||||
|
||||
void lerpRowGaps()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
var lerpSpeed = draggingRow ? 12 : 12321;
|
||||
|
||||
for (int i = 0; i < rowGaps.Count; i++)
|
||||
rowGaps[i] = Lerp(rowGaps[i], draggingRow && i == insertDraggedRowAtIndex ? 1 : 0, lerpSpeed, deltaTime);// todo deltatime
|
||||
|
||||
for (int i = 0; i < rowGaps.Count; i++)
|
||||
if (rowGaps[i].Approx(0))
|
||||
rowGaps[i] = 0;
|
||||
else if (rowGaps[i].Approx(1))
|
||||
rowGaps[i] = 1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void lerpCrossIconAnimationT()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
var lerpSpeed = 12;
|
||||
|
||||
Lerp(ref crossIconAnimationT, 1, lerpSpeed, deltaTime);
|
||||
|
||||
}
|
||||
void startCrossIconAnimation()
|
||||
{
|
||||
if (prevFirstEnabledRow == null) { prevFirstEnabledRow = curFirstEnabledRow; return; }
|
||||
if (prevFirstEnabledRow == curFirstEnabledRow) return;
|
||||
|
||||
crossIconAnimationT = 0;
|
||||
crossIconAnimationSourceRow = prevFirstEnabledRow;
|
||||
|
||||
prevFirstEnabledRow = curFirstEnabledRow;
|
||||
|
||||
}
|
||||
void stopCrossIconAnimation()
|
||||
{
|
||||
if (!crossIconAnimationT.Approx(1)) return;
|
||||
|
||||
crossIconAnimationT = 1;
|
||||
crossIconAnimationSourceRow = null;
|
||||
|
||||
}
|
||||
void calcCrossIconY()
|
||||
{
|
||||
var indexOfFirstEnabled = palette.iconRows.IndexOfFirst(r => r.enabled);
|
||||
var yOfFirstEnabled = firstRowY + indexOfFirstEnabled * (cellSize + rowSpacing);
|
||||
for (int i = 0; i < indexOfFirstEnabled + 1; i++)
|
||||
yOfFirstEnabled += rowGaps[i] * (cellSize + rowSpacing);
|
||||
|
||||
|
||||
var indexOfSourceRow = palette.iconRows.IndexOf(crossIconAnimationSourceRow);
|
||||
var yOfSourceRow = firstRowY + indexOfSourceRow * (cellSize + rowSpacing);
|
||||
for (int i = 0; i < indexOfSourceRow + 1; i++)
|
||||
yOfSourceRow += rowGaps[i] * (cellSize + rowSpacing);
|
||||
|
||||
if (crossIconAnimationSourceRow == draggedRow)
|
||||
yOfSourceRow = draggedRowY;
|
||||
|
||||
|
||||
crossIconY = Lerp(yOfSourceRow, yOfFirstEnabled, crossIconAnimationT);
|
||||
|
||||
if (indexOfFirstEnabled == indexOfSourceRow) { crossIconAnimationT = 1; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
calcDeltaTime();
|
||||
|
||||
lerpRowGaps();
|
||||
|
||||
lerpCrossIconAnimationT();
|
||||
startCrossIconAnimation();
|
||||
stopCrossIconAnimation();
|
||||
calcCrossIconY();
|
||||
|
||||
}
|
||||
|
||||
List<float> rowGaps = new List<float>();
|
||||
|
||||
float deltaTime;
|
||||
double lastLayoutTime;
|
||||
|
||||
float crossIconY = 51;
|
||||
float crossIconAnimationT = 1;
|
||||
IconRow crossIconAnimationSourceRow;
|
||||
bool animatingCrossIcon => crossIconAnimationT != 1;
|
||||
|
||||
IconRow prevFirstEnabledRow;
|
||||
IconRow curFirstEnabledRow => palette.iconRows.FirstOrDefault(r => r.enabled);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void UpdateDragging()
|
||||
{
|
||||
void startDragging()
|
||||
{
|
||||
if (draggingRow) return;
|
||||
if (!curEvent.isMouseDrag) return;
|
||||
if (hoveredRow == null) return;
|
||||
if (hoveredRow == palette.iconRows.Last()) return;
|
||||
|
||||
palette.RecordUndo();
|
||||
|
||||
draggingRow = true;
|
||||
draggedRow = hoveredRow;
|
||||
draggingRowFromIndex = palette.iconRows.IndexOf(hoveredRow);
|
||||
draggedRowHoldOffset = firstRowY + draggingRowFromIndex * (cellSize + rowSpacing) - curEvent.mousePosition.y;
|
||||
|
||||
palette.iconRows.Remove(hoveredRow);
|
||||
rowGaps[draggingRowFromIndex] = 1;
|
||||
|
||||
}
|
||||
void updateDragging()
|
||||
{
|
||||
if (!draggingRow) return;
|
||||
|
||||
insertDraggedRowAtIndex = ((curEvent.mousePosition.y - firstRowY) / (cellSize + rowSpacing)).FloorToInt().Clamp(0, palette.iconRows.Count - 1);
|
||||
|
||||
EditorGUIUtility.hotControl = EditorGUIUtility.GetControlID(FocusType.Passive);
|
||||
|
||||
}
|
||||
void stopDragging()
|
||||
{
|
||||
if (!draggingRow) return;
|
||||
if (!curEvent.isMouseUp) return;
|
||||
|
||||
palette.RecordUndo();
|
||||
palette.Dirty();
|
||||
|
||||
palette.iconRows.AddAt(draggedRow, insertDraggedRowAtIndex);
|
||||
|
||||
rowGaps[insertDraggedRowAtIndex] = 0;
|
||||
|
||||
draggingRow = false;
|
||||
draggedRow = null;
|
||||
|
||||
EditorGUIUtility.hotControl = 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
startDragging();
|
||||
updateDragging();
|
||||
stopDragging();
|
||||
|
||||
}
|
||||
|
||||
IconRow draggedRow;
|
||||
bool draggingRow;
|
||||
int draggingRowFromIndex;
|
||||
float draggedRowHoldOffset;
|
||||
float draggedRowY;
|
||||
int insertDraggedRowAtIndex;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
VHierarchyPalette palette => target as VHierarchyPalette;
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyPaletteEditor.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyPaletteEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2b7dce55e9e9b476fb5d1d669c006123
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
550
Assets/Plugins/vHierarchy/VHierarchyPaletteWindow.cs
Normal file
550
Assets/Plugins/vHierarchy/VHierarchyPaletteWindow.cs
Normal file
@@ -0,0 +1,550 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.ShortcutManagement;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEngine.UIElements;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEditor.SceneManagement;
|
||||
using Type = System.Type;
|
||||
using static VHierarchy.VHierarchyData;
|
||||
using static VHierarchy.VHierarchyPalette;
|
||||
using static VHierarchy.Libs.VUtils;
|
||||
using static VHierarchy.Libs.VGUI;
|
||||
|
||||
|
||||
|
||||
namespace VHierarchy
|
||||
{
|
||||
public class VHierarchyPaletteWindow : EditorWindow
|
||||
{
|
||||
void OnGUI()
|
||||
{
|
||||
if (!palette) { Close(); return; }
|
||||
|
||||
int hoveredColorIndex = -1;
|
||||
string hoveredIconNameOrGuid = null;
|
||||
|
||||
void background()
|
||||
{
|
||||
position.SetPos(0, 0).Draw(windowBackground);
|
||||
}
|
||||
void outline()
|
||||
{
|
||||
if (Application.platform == RuntimePlatform.OSXEditor) return;
|
||||
|
||||
position.SetPos(0, 0).DrawOutline(Greyscale(.1f));
|
||||
|
||||
}
|
||||
void colors()
|
||||
{
|
||||
if (!palette.colorsEnabled) { Space(-spaceAfterColors); return; }
|
||||
|
||||
var rowRect = ExpandWidthLabelRect(height: cellSize).SetX(paddingX);
|
||||
|
||||
void color(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
void backgroundSelected()
|
||||
{
|
||||
if (!initialColorIndexes.Contains(i)) return;
|
||||
|
||||
cellRect.Resize(1).DrawWithRoundedCorners(selectedBackground, 2);
|
||||
|
||||
}
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
cellRect.Resize(1).DrawWithRoundedCorners(this.hoveredBackground, 2);
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
if (i != 0) return;
|
||||
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(cellRect.SetSizeFromMid(iconSize), EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
void color()
|
||||
{
|
||||
if (i == 0) return;
|
||||
|
||||
var brightness = i <= VHierarchyPalette.greyColorsCount ? 1.02f : 1.35f;
|
||||
var outlineColor = i <= VHierarchyPalette.greyColorsCount ? Greyscale(.0f, .4f) : Greyscale(.15f, .2f);
|
||||
|
||||
cellRect.Resize(3).DrawWithRoundedCorners(outlineColor, 4);
|
||||
cellRect.Resize(4).DrawWithRoundedCorners((palette.colors[i - 1] * brightness).SetAlpha(1), 3);
|
||||
cellRect.Resize(4).AddWidthFromRight(-2).DrawCurtainLeft(GUIColors.windowBackground.SetAlpha((1 - palette.colors[i - 1].a) * .45f));
|
||||
|
||||
}
|
||||
void setHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
hoveredColorIndex = i;
|
||||
|
||||
}
|
||||
void closeOnClick()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (!curEvent.isMouseDown) return;
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundSelected();
|
||||
backgroundHovered();
|
||||
crossIcon();
|
||||
color();
|
||||
setHovered();
|
||||
closeOnClick();
|
||||
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < palette.colors.Count + 1; i++)
|
||||
color(i);
|
||||
|
||||
}
|
||||
void icons()
|
||||
{
|
||||
void row(IconRow iconRow)
|
||||
{
|
||||
if (!iconRow.enabled) return;
|
||||
if (iconRow.isEmpty) return;
|
||||
|
||||
var rowRect = ExpandWidthLabelRect(height: cellSize).SetX(paddingX);
|
||||
var isFirstEnabledRow = palette.iconRows.First(r => r.enabled) == iconRow;
|
||||
|
||||
void icon(int i)
|
||||
{
|
||||
var cellRect = rowRect.MoveX(i * cellSize).SetWidth(cellSize).SetHeightFromMid(cellSize);
|
||||
|
||||
var isCrossIcon = isFirstEnabledRow && i == 0;
|
||||
var actualIconIndex = isFirstEnabledRow ? i - 1 : i;
|
||||
var isBuiltinIcon = !isCrossIcon && actualIconIndex < iconRow.builtinIcons.Count;
|
||||
var isCustomIcon = !isCrossIcon && actualIconIndex >= iconRow.builtinIcons.Count;
|
||||
var iconNameOrGuid = isCrossIcon ? "" : isCustomIcon ? iconRow.customIcons[actualIconIndex - iconRow.builtinIcons.Count] : iconRow.builtinIcons[actualIconIndex];
|
||||
|
||||
void backgroundSelected()
|
||||
{
|
||||
if (!initialIconNamesOrGuids.Contains(iconNameOrGuid)) return;
|
||||
|
||||
cellRect.Resize(1).DrawWithRoundedCorners(selectedBackground, 2);
|
||||
|
||||
}
|
||||
void backgroundHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
cellRect.Resize(1).DrawWithRoundedCorners(this.hoveredBackground, 2);
|
||||
|
||||
}
|
||||
void crossIcon()
|
||||
{
|
||||
if (!isCrossIcon) return;
|
||||
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(cellRect.SetSizeFromMid(iconSize), EditorGUIUtility.IconContent("CrossIcon"));
|
||||
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
void builtinIcon()
|
||||
{
|
||||
if (!isBuiltinIcon) return;
|
||||
|
||||
SetLabelAlignmentCenter();
|
||||
|
||||
GUI.Label(cellRect.SetSizeFromMid(iconSize), EditorGUIUtility.IconContent(iconNameOrGuid));
|
||||
|
||||
ResetLabelStyle();
|
||||
|
||||
}
|
||||
void customIcon()
|
||||
{
|
||||
if (!isCustomIcon) return;
|
||||
|
||||
var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(iconNameOrGuid.ToPath());
|
||||
|
||||
GUI.DrawTexture(cellRect.SetSizeFromMid(iconSize), texture ?? Texture2D.blackTexture);
|
||||
|
||||
}
|
||||
void setHovered()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
|
||||
hoveredIconNameOrGuid = iconNameOrGuid;
|
||||
|
||||
}
|
||||
void closeOnClick()
|
||||
{
|
||||
if (!cellRect.IsHovered()) return;
|
||||
if (!curEvent.isMouseDown) return;
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
cellRect.MarkInteractive();
|
||||
|
||||
backgroundSelected();
|
||||
backgroundHovered();
|
||||
crossIcon();
|
||||
builtinIcon();
|
||||
customIcon();
|
||||
setHovered();
|
||||
closeOnClick();
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < iconRow.iconCount + (isFirstEnabledRow ? 1 : 0); i++)
|
||||
icon(i);
|
||||
|
||||
Space(rowSpacing - 2);
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < palette.iconRows.Count; i++)
|
||||
row(palette.iconRows[i]);
|
||||
|
||||
}
|
||||
|
||||
void setColorsAndIcons()
|
||||
{
|
||||
if (!curEvent.isRepaint) return;
|
||||
|
||||
|
||||
if (palette.iconRows.Any(r => r.enabled))
|
||||
if (hoveredIconNameOrGuid != null)
|
||||
SetIcon(hoveredIconNameOrGuid);
|
||||
else
|
||||
SetInitialIcons();
|
||||
|
||||
|
||||
if (palette.colorsEnabled)
|
||||
if (hoveredColorIndex != -1)
|
||||
SetColor(hoveredColorIndex);
|
||||
else
|
||||
SetInitialColors();
|
||||
|
||||
}
|
||||
void updatePosition()
|
||||
{
|
||||
if (!curEvent.isLayout) return;
|
||||
|
||||
void calcDeltaTime()
|
||||
{
|
||||
deltaTime = (float)(EditorApplication.timeSinceStartup - lastLayoutTime);
|
||||
|
||||
if (deltaTime > .05f)
|
||||
deltaTime = .0166f;
|
||||
|
||||
lastLayoutTime = EditorApplication.timeSinceStartup;
|
||||
|
||||
}
|
||||
void resetCurPos()
|
||||
{
|
||||
if (currentPosition != default) return;
|
||||
|
||||
currentPosition = position.position; // position.position is always int, which can't be used for lerping
|
||||
|
||||
}
|
||||
void lerpCurPos()
|
||||
{
|
||||
var speed = 9;
|
||||
|
||||
SmoothDamp(ref currentPosition, targetPosition, speed, ref positionDeriv, deltaTime);
|
||||
// Lerp(ref currentPosition, targetPosition, speed, deltaTime);
|
||||
|
||||
}
|
||||
void setCurPos()
|
||||
{
|
||||
position = position.SetPos(currentPosition);
|
||||
}
|
||||
|
||||
calcDeltaTime();
|
||||
resetCurPos();
|
||||
lerpCurPos();
|
||||
setCurPos();
|
||||
|
||||
if (!currentPosition.y.Approx(targetPosition.y))
|
||||
Repaint();
|
||||
|
||||
}
|
||||
void closeOnEscape()
|
||||
{
|
||||
if (!curEvent.isKeyDown) return;
|
||||
if (curEvent.keyCode != KeyCode.Escape) return;
|
||||
|
||||
SetInitialColors();
|
||||
SetInitialIcons();
|
||||
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
|
||||
RecordUndoOnDatas();
|
||||
|
||||
background();
|
||||
outline();
|
||||
|
||||
Space(paddingY);
|
||||
colors();
|
||||
|
||||
Space(spaceAfterColors);
|
||||
icons();
|
||||
|
||||
setColorsAndIcons();
|
||||
updatePosition();
|
||||
closeOnEscape();
|
||||
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
|
||||
}
|
||||
|
||||
static float iconSize => 18;
|
||||
static float iconSpacing => 2;
|
||||
static float cellSize => iconSize + iconSpacing;
|
||||
static float spaceAfterColors => 11;
|
||||
public float rowSpacing = 1;
|
||||
static float paddingX => 12;
|
||||
static float paddingY => 12;
|
||||
|
||||
Color windowBackground => isDarkTheme ? Greyscale(.23f) : Greyscale(.7f);
|
||||
Color selectedBackground => isDarkTheme ? new Color(.3f, .5f, .7f, .8f) : new Color(.3f, .5f, .7f, .4f) * 1.35f;
|
||||
Color hoveredBackground = Greyscale(1, .3f);
|
||||
|
||||
public Vector2 targetPosition;
|
||||
public Vector2 currentPosition;
|
||||
Vector2 positionDeriv;
|
||||
float deltaTime;
|
||||
double lastLayoutTime;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void SetIcon(string iconNameOrGuid)
|
||||
{
|
||||
foreach (var r in goDatas)
|
||||
r.iconNameOrGuid = iconNameOrGuid;
|
||||
}
|
||||
void SetColor(int colorIndex)
|
||||
{
|
||||
foreach (var r in goDatas)
|
||||
r.colorIndex = colorIndex;
|
||||
}
|
||||
|
||||
void SetInitialIcons()
|
||||
{
|
||||
for (int i = 0; i < goDatas.Count; i++)
|
||||
goDatas[i].iconNameOrGuid = initialIconNamesOrGuids[i];
|
||||
|
||||
}
|
||||
void SetInitialColors()
|
||||
{
|
||||
for (int i = 0; i < goDatas.Count; i++)
|
||||
goDatas[i].colorIndex = initialColorIndexes[i];
|
||||
|
||||
}
|
||||
|
||||
void RemoveEmptyGoDatas()
|
||||
{
|
||||
var toRemove = goDatas.Where(r => r.iconNameOrGuid == "" && r.colorIndex == 0);
|
||||
|
||||
foreach (var goData in toRemove)
|
||||
goData.sceneData.goDatas_byGlobalId.RemoveValue(goData);
|
||||
|
||||
if (toRemove.Any())
|
||||
Undo.CollapseUndoOperations(Undo.GetCurrentGroup() - 1);
|
||||
|
||||
}
|
||||
|
||||
void RecordUndoOnDatas()
|
||||
{
|
||||
if (usingDataSO)
|
||||
if (data)
|
||||
data.RecordUndo();
|
||||
|
||||
foreach (var r in usedDataComponents)
|
||||
r.RecordUndo();
|
||||
|
||||
}
|
||||
void MarkDatasDirty()
|
||||
{
|
||||
if (usingDataSO)
|
||||
if (data)
|
||||
data.Dirty();
|
||||
|
||||
foreach (var r in usedDataComponents)
|
||||
r.Dirty();
|
||||
}
|
||||
void SaveData()
|
||||
{
|
||||
if (usingDataSO)
|
||||
data.Save();
|
||||
}
|
||||
|
||||
bool usingDataSO => !gameObjects.Select(r => r.scene).All(r => VHierarchy.dataComponents_byScene.GetValueOrDefault(r) != null);
|
||||
IEnumerable<VHierarchyDataComponent> usedDataComponents => VHierarchy.dataComponents_byScene.Where(kvp => kvp.Value && gameObjects.Select(r => r.scene).Contains(kvp.Key)).Select(kvp => kvp.Value);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void OnLostFocus()
|
||||
{
|
||||
if (curEvent.holdingAlt && EditorWindow.focusedWindow?.GetType().Name == "SceneHierarchyWindow")
|
||||
CloseNextFrameIfNotRefocused();
|
||||
else
|
||||
Close();
|
||||
|
||||
}
|
||||
|
||||
void CloseNextFrameIfNotRefocused()
|
||||
{
|
||||
EditorApplication.delayCall += () => { if (EditorWindow.focusedWindow != this) Close(); };
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void Init(List<GameObject> gameObjects)
|
||||
{
|
||||
void createData()
|
||||
{
|
||||
if (VHierarchy.data) return;
|
||||
|
||||
VHierarchy.data = ScriptableObject.CreateInstance<VHierarchyData>();
|
||||
|
||||
AssetDatabase.CreateAsset(VHierarchy.data, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Data.asset"));
|
||||
|
||||
}
|
||||
void createPalette()
|
||||
{
|
||||
if (VHierarchy.palette) return;
|
||||
|
||||
VHierarchy.palette = ScriptableObject.CreateInstance<VHierarchyPalette>();
|
||||
|
||||
AssetDatabase.CreateAsset(VHierarchy.palette, GetScriptPath("VHierarchy").GetParentPath().CombinePath("vHierarchy Palette.asset"));
|
||||
|
||||
}
|
||||
void setSize()
|
||||
{
|
||||
var rowCellCounts = new List<int>();
|
||||
|
||||
if (palette.colorsEnabled)
|
||||
rowCellCounts.Add(palette.colors.Count + 1);
|
||||
|
||||
foreach (var r in palette.iconRows.Where(r => r.enabled))
|
||||
rowCellCounts.Add(r.iconCount + (r == palette.iconRows.First(r => r.enabled) ? 1 : 0));
|
||||
|
||||
var width = rowCellCounts.Max() * cellSize + paddingX * 2;
|
||||
|
||||
|
||||
|
||||
var iconRowCount = palette.iconRows.Count(r => r.enabled && !r.isEmpty);
|
||||
var rowCount = iconRowCount + (palette.colorsEnabled ? 1 : 0);
|
||||
|
||||
var height = rowCount * (cellSize + rowSpacing) + (palette.colorsEnabled && palette.iconRows.Any(r => r.enabled && !r.isEmpty) ? spaceAfterColors : 0) + paddingY * 2;
|
||||
|
||||
|
||||
|
||||
position = position.SetSize(width, height).SetPos(targetPosition);
|
||||
|
||||
}
|
||||
void getDatas()
|
||||
{
|
||||
goDatas.Clear();
|
||||
|
||||
foreach (var r in gameObjects)
|
||||
goDatas.Add(VHierarchy.GetGameObjectData(r, createDataIfDoesntExist: true));
|
||||
|
||||
}
|
||||
void getInitColorsAndIcons()
|
||||
{
|
||||
initialColorIndexes.Clear();
|
||||
initialIconNamesOrGuids.Clear();
|
||||
|
||||
foreach (var r in goDatas)
|
||||
initialColorIndexes.Add(r.colorIndex);
|
||||
|
||||
foreach (var r in goDatas)
|
||||
initialIconNamesOrGuids.Add(r.iconNameOrGuid);
|
||||
|
||||
}
|
||||
|
||||
|
||||
this.gameObjects = gameObjects;
|
||||
|
||||
RecordUndoOnDatas();
|
||||
|
||||
createData();
|
||||
createPalette();
|
||||
setSize();
|
||||
getDatas();
|
||||
getInitColorsAndIcons();
|
||||
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
RemoveEmptyGoDatas();
|
||||
MarkDatasDirty();
|
||||
SaveData();
|
||||
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
public List<GameObjectData> goDatas = new List<GameObjectData>();
|
||||
|
||||
public List<int> initialColorIndexes = new List<int>();
|
||||
public List<string> initialIconNamesOrGuids = new List<string>();
|
||||
|
||||
static VHierarchyPalette palette => VHierarchy.palette;
|
||||
static VHierarchyData data => VHierarchy.data;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static void CreateInstance(Vector2 position)
|
||||
{
|
||||
instance = ScriptableObject.CreateInstance<VHierarchyPaletteWindow>();
|
||||
|
||||
instance.ShowPopup();
|
||||
|
||||
instance.position = instance.position.SetPos(position).SetSize(200, 300);
|
||||
instance.targetPosition = position;
|
||||
|
||||
}
|
||||
|
||||
public static VHierarchyPaletteWindow instance;
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Plugins/vHierarchy/VHierarchyPaletteWindow.cs.meta
Normal file
11
Assets/Plugins/vHierarchy/VHierarchyPaletteWindow.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ae240588f29744208e627125db9c9e4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Plugins/vHierarchy/vHierarchy Data.asset
Normal file
21
Assets/Plugins/vHierarchy/vHierarchy Data.asset
Normal file
@@ -0,0 +1,21 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3a9752b0c8e144801967e6897679604b, type: 3}
|
||||
m_Name: vHierarchy Data
|
||||
m_EditorClassIdentifier:
|
||||
sceneDatas_byGuid:
|
||||
keys:
|
||||
- 99c9720ab356a0642a771bea13969a05
|
||||
values:
|
||||
- goDatas_byGlobalId:
|
||||
keys: []
|
||||
values: []
|
||||
8
Assets/Plugins/vHierarchy/vHierarchy Data.asset.meta
Normal file
8
Assets/Plugins/vHierarchy/vHierarchy Data.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 258a078a981a33b4cb3d28d7518292dd
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
78
Assets/Plugins/vHierarchy/vHierarchy Palette.asset
Normal file
78
Assets/Plugins/vHierarchy/vHierarchy Palette.asset
Normal file
@@ -0,0 +1,78 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 61290d425f1c94a8cbfb56f754ca6757, type: 3}
|
||||
m_Name: vHierarchy Palette
|
||||
m_EditorClassIdentifier:
|
||||
colors:
|
||||
- {r: 0.16, g: 0.16, b: 0.16, a: 1}
|
||||
- {r: 0.609, g: 0.231, b: 0.23100014, a: 0.1}
|
||||
- {r: 0.55825, g: 0.471625, b: 0.21175, a: 0.1}
|
||||
- {r: 0.34999996, g: 0.5075, b: 0.1925, a: 0.1}
|
||||
- {r: 0.1925, g: 0.5075, b: 0.27124998, a: 0.1}
|
||||
- {r: 0.1925, g: 0.50750005, b: 0.5075, a: 0.1}
|
||||
- {r: 0.259875, g: 0.36618757, b: 0.685125, a: 0.1}
|
||||
- {r: 0.4550001, g: 0.25024998, b: 0.65975, a: 0.1}
|
||||
- {r: 0.53287494, g: 0.20212498, b: 0.4501876, a: 0.1}
|
||||
colorsEnabled: 1
|
||||
iconRows:
|
||||
- builtinIcons:
|
||||
- Folder Icon
|
||||
- Canvas Icon
|
||||
- AvatarMask On Icon
|
||||
- cs Script Icon
|
||||
- StandaloneInputModule Icon
|
||||
- EventSystem Icon
|
||||
- Terrain Icon
|
||||
- ScriptableObject Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
- builtinIcons:
|
||||
- Camera Icon
|
||||
- ParticleSystem Icon
|
||||
- TrailRenderer Icon
|
||||
- Material Icon
|
||||
- ReflectionProbe Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
- builtinIcons:
|
||||
- Light Icon
|
||||
- DirectionalLight Icon
|
||||
- LightmapParameters Icon
|
||||
- LightProbes Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
- builtinIcons:
|
||||
- Rigidbody Icon
|
||||
- BoxCollider Icon
|
||||
- SphereCollider Icon
|
||||
- CapsuleCollider Icon
|
||||
- WheelCollider Icon
|
||||
- MeshCollider Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
- builtinIcons:
|
||||
- AudioSource Icon
|
||||
- AudioClip Icon
|
||||
- AudioListener Icon
|
||||
- AudioEchoFilter Icon
|
||||
- AudioReverbZone Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
- builtinIcons:
|
||||
- PreMatCube
|
||||
- PreMatSphere
|
||||
- PreMatCylinder
|
||||
- PreMatQuad
|
||||
- Favorite
|
||||
- Settings Icon
|
||||
customIcons: []
|
||||
enabled: 1
|
||||
8
Assets/Plugins/vHierarchy/vHierarchy Palette.asset.meta
Normal file
8
Assets/Plugins/vHierarchy/vHierarchy Palette.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 150e54b62f1dc324586c8422a12aee4b
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user