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55
Assets/Plugins/FairyGUI/Scripts/UI/Gears/GearDisplay2.cs
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55
Assets/Plugins/FairyGUI/Scripts/UI/Gears/GearDisplay2.cs
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using System;
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using FairyGUI.Utils;
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namespace FairyGUI
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{
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/// <summary>
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/// Gear is a connection between object and controller.
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/// </summary>
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public class GearDisplay2 : GearBase
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{
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/// <summary>
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/// Pages involed in this gear.
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/// </summary>
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public string[] pages { get; set; }
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public int condition;
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int _visible;
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public GearDisplay2(GObject owner)
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: base(owner)
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{
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}
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override protected void AddStatus(string pageId, ByteBuffer buffer)
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{
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}
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override protected void Init()
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{
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pages = null;
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}
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override public void Apply()
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{
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if (pages == null || pages.Length == 0
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|| Array.IndexOf(pages, _controller.selectedPageId) != -1)
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_visible = 1;
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else
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_visible = 0;
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}
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override public void UpdateState()
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{
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}
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public bool Evaluate(bool connected)
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{
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bool v = _controller == null || _visible > 0;
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if (this.condition == 0)
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v = v && connected;
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else
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v = v || connected;
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return v;
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}
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}
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}
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