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using FairyGUI.Utils;
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namespace FairyGUI
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{
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public class PlayTransitionAction : ControllerAction
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{
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public string transitionName;
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public int playTimes;
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public float delay;
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public bool stopOnExit;
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private Transition _currentTransition;
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public PlayTransitionAction()
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{
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playTimes = 1;
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delay = 0;
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}
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override protected void Enter(Controller controller)
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{
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Transition trans = controller.parent.GetTransition(transitionName);
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if (trans != null)
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{
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if (_currentTransition != null && _currentTransition.playing)
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trans.ChangePlayTimes(playTimes);
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else
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trans.Play(playTimes, delay, null);
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_currentTransition = trans;
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}
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}
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override protected void Leave(Controller controller)
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{
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if (stopOnExit && _currentTransition != null)
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{
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_currentTransition.Stop();
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_currentTransition = null;
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}
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}
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override public void Setup(ByteBuffer buffer)
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{
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base.Setup(buffer);
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transitionName = buffer.ReadS();
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playTimes = buffer.ReadInt();
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delay = buffer.ReadFloat();
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stopOnExit = buffer.ReadBool();
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}
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}
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}
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