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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "FairyGUI/BlurFilter" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Pass {
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ZTest Always
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ZWrite Off
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t {
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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half2 texcoord : TEXCOORD0;
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half2 taps[4] : TEXCOORD1;
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};
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sampler2D _MainTex;
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half4 _MainTex_TexelSize;
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half4 _BlurOffsets;
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = v.texcoord - _BlurOffsets.xy * _MainTex_TexelSize.xy;
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o.taps[0] = o.texcoord + _MainTex_TexelSize * _BlurOffsets.xy;
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o.taps[1] = o.texcoord - _MainTex_TexelSize * _BlurOffsets.xy;
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o.taps[2] = o.texcoord + _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
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o.taps[3] = o.texcoord - _MainTex_TexelSize * _BlurOffsets.xy * half2(1,-1);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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half4 color = tex2D(_MainTex, i.taps[0]);
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color += tex2D(_MainTex, i.taps[1]);
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color += tex2D(_MainTex, i.taps[2]);
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color += tex2D(_MainTex, i.taps[3]);
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return color * 0.25;
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}
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ENDCG
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}
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}
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Fallback off
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}
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@@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: f83d3bb1d90aaf54d8aed0783317662f
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timeCreated: 1465913243
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licenseType: Pro
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ShaderImporter:
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defaultTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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