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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using UnityEngine;
using FairyGUI;
public class HitTestMain : MonoBehaviour
{
Transform cube;
void Start()
{
Application.targetFrameRate = 60;
cube = GameObject.Find("Cube").transform;
Stage.inst.onTouchBegin.Add(OnTouchBegin);
}
void OnTouchBegin()
{
if (!Stage.isTouchOnUI)
{
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(new Vector2(Stage.inst.touchPosition.x, Screen.height - Stage.inst.touchPosition.y));
if (Physics.Raycast(ray, out hit))
{
if (hit.transform == cube)
{
Debug.Log("Hit the cube");
}
}
}
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}