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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System.IO;
using UnityEngine;
namespace ES3Internal
{
internal class ES3ResourcesStream : MemoryStream
{
// Check that data exists by checking stream is not empty.
public bool Exists{ get{ return this.Length > 0; } }
// Used when creating
public ES3ResourcesStream(string path) : base(GetData(path))
{
}
private static byte[] GetData(string path)
{
var textAsset = Resources.Load(path) as TextAsset;
// If data doesn't exist in Resources, return an empty byte array.
if(textAsset == null)
return new byte[0];
return textAsset.bytes;
}
protected override void Dispose (bool disposing)
{
base.Dispose(disposing);
}
}
}