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Bob.Song
2026-03-05 18:07:55 +08:00
commit e125bb869e
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ES3Defaults : ScriptableObject
{
[SerializeField]
public ES3SerializableSettings settings = new ES3SerializableSettings();
public bool addMgrToSceneAutomatically = false;
public bool autoUpdateReferences = true;
public bool addAllPrefabsToManager = true;
public int collectDependenciesDepth = 4;
public int collectDependenciesTimeout = 10;
public bool updateReferencesWhenSceneChanges = true;
public bool updateReferencesWhenSceneIsSaved = true;
public bool updateReferencesWhenSceneIsOpened = true;
[Tooltip("Folders listed here will be searched for references every time the reference manager is refreshed. Path should be relative to the project folder.")]
public string[] referenceFolders = new string[0];
public bool logDebugInfo = false;
public bool logWarnings = true;
public bool logErrors = true;
}