首次提交
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
#if ES3_TMPRO && ES3_UGUI
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
/// <summary>
|
||||
/// A script attached to the error dialog and confirm dialog to provide events which other scripts can receive.
|
||||
/// </summary>
|
||||
public class ES3SlotDialog : MonoBehaviour
|
||||
{
|
||||
[Tooltip("The UnityEngine.UI.Button Component for the Confirm button.")]
|
||||
public Button confirmButton;
|
||||
[Tooltip("The UnityEngine.UI.Button Component for the Cancel button.")]
|
||||
public Button cancelButton;
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
// Make it so that the cancel button deactivates the dialog.
|
||||
cancelButton.onClick.AddListener(() => gameObject.SetActive(false));
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
// Remove any listeners when disabling this dialog.
|
||||
cancelButton.onClick.RemoveAllListeners();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user