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@@ -1,7 +1,6 @@
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using Fantasy;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Event;
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using Log = NBC.Log;
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namespace NBF.Fishing2
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{
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@@ -12,7 +11,7 @@ namespace NBF.Fishing2
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var scene = self.Scene;
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if (scene.SceneRuntimeType == SceneRuntimeType.Root)
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{
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Log.Info("OnSceneCreate_Init=== root");
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//Log.Info("OnSceneCreate_Init=== root");
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// scene.AddComponent<ObjectWait>();
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// scene.AddComponent<MapManageComponent>();
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// scene.AddComponent<CameraComponent>();
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