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120
Assets/Scripts/Chat/ChatTreeFactory.cs
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120
Assets/Scripts/Chat/ChatTreeFactory.cs
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namespace Fantasy
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{
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/// <summary>
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/// 创建聊天树的总入口
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/// </summary>
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public static class ChatTreeFactory
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{
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/// <summary>
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/// 创建世界聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree World(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.World,
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};
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}
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/// <summary>
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/// 创建私聊聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree Private(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.Private,
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};
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}
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/// <summary>
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/// 创建系统聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree System(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.System,
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};
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}
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/// <summary>
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/// 创建公广播聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree Broadcast(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.Broadcast,
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};
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}
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/// <summary>
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/// 创建公告聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree Notice(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.Notice,
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};
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}
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/// <summary>
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/// 创建队伍聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree Team(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.Team,
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};
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}
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/// <summary>
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/// 创建附近人聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree Near(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.Near,
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};
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}
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/// <summary>
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/// 创建当前地图聊天树
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/// </summary>
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/// <param name="scene"></param>
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/// <returns></returns>
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public static ChatInfoTree CurrentMap(Scene scene)
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{
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return new ChatInfoTree()
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{
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Scene = scene,
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ChatChannelType = (int)ChatChannelType.CurrentMap,
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};
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}
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}
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}
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