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@@ -1,103 +0,0 @@
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using UnityEngine;
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namespace FairyGUI
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{
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/// <summary>
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///
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/// </summary>
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public static class ShaderConfig
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public delegate Shader GetFunction(string name);
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/// <summary>
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///
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/// </summary>
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public static GetFunction Get = Shader.Find;
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/// <summary>
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///
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/// </summary>
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public static string imageShader = "FairyGUI/Image";
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/// <summary>
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///
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/// </summary>
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public static string textShader = "FairyGUI/Text";
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/// <summary>
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///
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/// </summary>
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public static string bmFontShader = "FairyGUI/BMFont";
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/// <summary>
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///
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/// </summary>
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public static string TMPFontShader = "FairyGUI/TMP";
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public static int ID_ClipBox;
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public static int ID_ClipSoftness;
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public static int ID_AlphaTex;
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public static int ID_StencilComp;
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public static int ID_Stencil;
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public static int ID_StencilOp;
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public static int ID_StencilReadMask;
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public static int ID_ColorMask;
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public static int ID_ColorMatrix;
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public static int ID_ColorOffset;
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public static int ID_BlendSrcFactor;
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public static int ID_BlendDstFactor;
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public static int ID_ColorOption;
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public static int ID_Stencil2;
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#if UNITY_2019_3_OR_NEWER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
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static void InitializeOnLoad()
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{
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Get = Shader.Find;
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}
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#endif
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static ShaderConfig()
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{
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ID_ClipBox = Shader.PropertyToID("_ClipBox");
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ID_ClipSoftness = Shader.PropertyToID("_ClipSoftness");
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ID_AlphaTex = Shader.PropertyToID("_AlphaTex");
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ID_StencilComp = Shader.PropertyToID("_StencilComp");
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ID_Stencil = Shader.PropertyToID("_Stencil");
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ID_StencilOp = Shader.PropertyToID("_StencilOp");
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ID_StencilReadMask = Shader.PropertyToID("_StencilReadMask");
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ID_ColorMask = Shader.PropertyToID("_ColorMask");
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ID_ColorMatrix = Shader.PropertyToID("_ColorMatrix");
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ID_ColorOffset = Shader.PropertyToID("_ColorOffset");
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ID_BlendSrcFactor = Shader.PropertyToID("_BlendSrcFactor");
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ID_BlendDstFactor = Shader.PropertyToID("_BlendDstFactor");
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ID_ColorOption = Shader.PropertyToID("_ColorOption");
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ID_Stencil2 = Shader.PropertyToID("_StencilRef");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public static Shader GetShader(string name)
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{
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Shader shader = Get(name);
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if (shader == null)
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{
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Debug.LogWarning("FairyGUI: shader not found: " + name);
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shader = Shader.Find("UI/Default");
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}
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shader.hideFlags = DisplayObject.hideFlags;
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return shader;
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}
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}
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}
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