提交修改
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@@ -1,46 +0,0 @@
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using UnityEngine;
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using FairyGUI;
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class BookPage : GComponent
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{
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Controller _style;
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GoWrapper _modelWrapper;
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GObject _pageNumber;
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public override void ConstructFromXML(FairyGUI.Utils.XML xml)
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{
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base.ConstructFromXML(xml);
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_style = GetController("style");
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_pageNumber = GetChild("pn");
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_modelWrapper = new GoWrapper();
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GetChild("model").asGraph.SetNativeObject(_modelWrapper);
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}
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public void render(int pageIndex)
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{
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_pageNumber.text = (pageIndex + 1).ToString();
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if (pageIndex == 0)
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_style.selectedIndex = 0; //pic page
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else if (pageIndex == 2)
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{
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if (_modelWrapper.wrapTarget == null)
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{
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Object prefab = Resources.Load("Role/npc3");
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GameObject go = (GameObject)Object.Instantiate(prefab);
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go.transform.localPosition = new Vector3(0, 0, 1000);
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go.transform.localScale = new Vector3(120, 120, 120);
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go.transform.localEulerAngles = new Vector3(0, 100, 0);
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_modelWrapper.SetWrapTarget(go, true);
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}
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_style.selectedIndex = 2; //show a model
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}
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else
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_style.selectedIndex = 1; //empty page
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}
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}
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