提交修改
This commit is contained in:
@@ -1,9 +0,0 @@
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@@ -1,122 +0,0 @@
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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_ColorMask("Color Mask", Float) = 15
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_LightColor_0 ("Light0 color", Color) = (0.6196,0.5255,0.46275,1)
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_LightIntensity_0 ("Light0 intensity", Range(0,8)) = 0.8
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_LightDir_1 ("Light1 direction", Vector) = (-0.9, 0.5, 0.1, 1.0)
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_LightColor_1 ("Light1 color", Color) = (0.2196,0.498,0.61176,1)
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_LightIntensity_1 ("Light1 intensity", Range(0,8)) = 0.6
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_RimColor ("Rim color", Color) = (0.4, 0.4, 0.4, 1)
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_RimWidth ("Rim width", Range(0,1)) = 0.7
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_Direction ("Direction", Range(-1,1)) = 1
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Pass {
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AlphaTest Greater [_Cutoff]
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Lighting Off
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Fog {Mode Off}
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Offset 0,-1
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Cull Back
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ZWrite On
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LOD 200
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Stencil
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Ref[_Stencil]
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Comp[_StencilComp]
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Pass[_StencilOp]
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WriteMask[_StencilWriteMask]
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}
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma exclude_renderers flash xbox360 ps3
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#pragma vertex vert
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#pragma fragment frag
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sampler2D _MainTex;
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float4 _LightDir_0;
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float4 _LightColor_0;
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float _LightIntensity_0;
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float4 _LightDir_1;
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float4 _LightColor_1;
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float _LightIntensity_1;
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float4 _RimColor;
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float _RimWidth;
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float _Direction;
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struct appdata {
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 pos : POSITION;
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float2 texcoord : TEXCOORD0;
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float4 posWorld : TEXCOORD1;
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float3 normalDir : TEXCOORD2;
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};
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float4 _MainTex_ST;
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v2f vert(appdata v) {
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v2f o;
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float4x4 modelMatrix = unity_ObjectToWorld;
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o.posWorld = mul(modelMatrix, v.vertex);
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o.pos = UnityObjectToClipPos(v.vertex);
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o.normalDir = normalize(mul(modelMatrix, float4(v.normal, 0.0)).xyz);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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float3 viewDir = normalize(ObjSpaceViewDir(v.vertex));
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float dotProduct = 1 - dot(v.normal, viewDir);
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return o;
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}
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half4 frag(v2f i) :COLOR {
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float3 normalDirection = normalize(i.normalDir);
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float3 viewDirection = normalize(_WorldSpaceCameraPos - i.posWorld.xyz);
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float3 cDir = float3(_Direction,1,1);
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float3 lightDirection0 = normalize(-_LightDir_0 * cDir);
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float3 NDotL0 = max(0.0, dot(normalDirection, lightDirection0));
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float4 diffuseReflection0 = float4(_LightIntensity_0 * _LightColor_0.rgb * NDotL0, 1.0);
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float3 lightDirection1 = normalize(-_LightDir_1 * cDir);
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float3 NDotL1 = max(0.0, dot(normalDirection, lightDirection1));
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float4 diffuseReflection1 = float4(_LightIntensity_1 * _LightColor_1.rgb * NDotL1, 1.0);
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float dotProduct = 1 - dot(normalDirection, viewDirection);
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float4 rim = smoothstep(1 - _RimWidth, 1.0, dotProduct) * _RimColor;
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half4 tex = tex2D(_MainTex, i.texcoord);
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half4 c = ((UNITY_LIGHTMODEL_AMBIENT + diffuseReflection0 + diffuseReflection1) * 2+ rim) * tex ;
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c.a = tex.a;
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return c;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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}
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@@ -1,10 +0,0 @@
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100176: Particle View 01 1
|
||||
100178: Particle View 01
|
||||
100180: U1NPC0040
|
||||
400000: //RootNode
|
||||
400002: BipU1NPC0040
|
||||
400004: BipU1NPC0040 Footsteps
|
||||
400006: BipU1NPC0040 Head
|
||||
400008: BipU1NPC0040 HeadNub
|
||||
400010: BipU1NPC0040 L Calf
|
||||
400012: BipU1NPC0040 L Clavicle
|
||||
400014: BipU1NPC0040 L Finger0
|
||||
400016: BipU1NPC0040 L Finger01
|
||||
400018: BipU1NPC0040 L Finger02
|
||||
400020: BipU1NPC0040 L Finger0Nub
|
||||
400022: BipU1NPC0040 L Finger1
|
||||
400024: BipU1NPC0040 L Finger11
|
||||
400026: BipU1NPC0040 L Finger12
|
||||
400028: BipU1NPC0040 L Finger1Nub
|
||||
400030: BipU1NPC0040 L Finger2
|
||||
400032: BipU1NPC0040 L Finger21
|
||||
400034: BipU1NPC0040 L Finger22
|
||||
400036: BipU1NPC0040 L Finger2Nub
|
||||
400038: BipU1NPC0040 L Finger3
|
||||
400040: BipU1NPC0040 L Finger31
|
||||
400042: BipU1NPC0040 L Finger32
|
||||
400044: BipU1NPC0040 L Finger3Nub
|
||||
400046: BipU1NPC0040 L Finger4
|
||||
400048: BipU1NPC0040 L Finger41
|
||||
400050: BipU1NPC0040 L Finger42
|
||||
400052: BipU1NPC0040 L Finger4Nub
|
||||
400054: BipU1NPC0040 L Foot
|
||||
400056: BipU1NPC0040 L Forearm
|
||||
400058: BipU1NPC0040 L Hand
|
||||
400060: BipU1NPC0040 L Thigh
|
||||
400062: BipU1NPC0040 L Toe0
|
||||
400064: BipU1NPC0040 L Toe0Nub
|
||||
400066: BipU1NPC0040 L UpperArm
|
||||
400068: BipU1NPC0040 Neck
|
||||
400070: BipU1NPC0040 Pelvis
|
||||
400072: BipU1NPC0040 Prop1
|
||||
400074: BipU1NPC0040 R Calf
|
||||
400076: BipU1NPC0040 R Clavicle
|
||||
400078: BipU1NPC0040 R Finger0
|
||||
400080: BipU1NPC0040 R Finger01
|
||||
400082: BipU1NPC0040 R Finger02
|
||||
400084: BipU1NPC0040 R Finger0Nub
|
||||
400086: BipU1NPC0040 R Finger1
|
||||
400088: BipU1NPC0040 R Finger11
|
||||
400090: BipU1NPC0040 R Finger12
|
||||
400092: BipU1NPC0040 R Finger1Nub
|
||||
400094: BipU1NPC0040 R Finger2
|
||||
400096: BipU1NPC0040 R Finger21
|
||||
400098: BipU1NPC0040 R Finger22
|
||||
400100: BipU1NPC0040 R Finger2Nub
|
||||
400102: BipU1NPC0040 R Finger3
|
||||
400104: BipU1NPC0040 R Finger31
|
||||
400106: BipU1NPC0040 R Finger32
|
||||
400108: BipU1NPC0040 R Finger3Nub
|
||||
400110: BipU1NPC0040 R Finger4
|
||||
400112: BipU1NPC0040 R Finger41
|
||||
400114: BipU1NPC0040 R Finger42
|
||||
400116: BipU1NPC0040 R Finger4Nub
|
||||
400118: BipU1NPC0040 R Foot
|
||||
400120: BipU1NPC0040 R Forearm
|
||||
400122: BipU1NPC0040 R Hand
|
||||
400124: BipU1NPC0040 R Thigh
|
||||
400126: BipU1NPC0040 R Toe0
|
||||
400128: BipU1NPC0040 R Toe0Nub
|
||||
400130: BipU1NPC0040 R UpperArm
|
||||
400132: BipU1NPC0040 Spine
|
||||
400134: BipU1NPC0040 Spine1
|
||||
400136: BoneU1NPC0040_00
|
||||
400138: BoneU1NPC0040_01
|
||||
400140: BoneU1NPC0040_02
|
||||
400142: BoneU1NPC0040_03
|
||||
400144: BoneU1NPC0040_04
|
||||
400146: BoneU1NPC0040_05
|
||||
400148: BoneU1NPC0040_06
|
||||
400150: BoneU1NPC0040_07
|
||||
400152: BoneU1NPC0040_08
|
||||
400154: BoneU1NPC0040_09
|
||||
400156: BoneU1NPC0040_10
|
||||
400158: BoneU1NPC0040_11
|
||||
400160: BoneU1NPC0040_12
|
||||
400162: BoneU1NPC0040_13
|
||||
400164: BoneU1NPC0040_14
|
||||
400166: BoneU1NPC0040_15
|
||||
400168: BoneU1NPC0040_16
|
||||
400170: BoneU1NPC0040_17
|
||||
400172: BoneU1NPC0040_18
|
||||
400174: BoneU1NPC0040_19
|
||||
400176: Particle View 01 1
|
||||
400178: Particle View 01
|
||||
400180: U1NPC0040
|
||||
4300000: U1NPC0040
|
||||
7400000: base@idle_z1
|
||||
7400002: base@idle_z2
|
||||
11100000: //RootNode
|
||||
13700000: //RootNode
|
||||
13700002: U1NPC0040
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
animationCompression: 2
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations:
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||||
- serializedVersion: 16
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name: base@idle_z1
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takeName:
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firstFrame: 1
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lastFrame: 61
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wrapMode: 2
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||||
orientationOffsetY: 0
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level: 0
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||||
cycleOffset: 0
|
||||
loop: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalPositionY: 0
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
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||||
- serializedVersion: 16
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||||
name: base@idle_z2
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||||
takeName:
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||||
firstFrame: 71
|
||||
lastFrame: 135
|
||||
wrapMode: 0
|
||||
orientationOffsetY: 0
|
||||
level: 0
|
||||
cycleOffset: 0
|
||||
loop: 0
|
||||
loopTime: 0
|
||||
loopBlend: 0
|
||||
loopBlendOrientation: 0
|
||||
loopBlendPositionY: 0
|
||||
loopBlendPositionXZ: 0
|
||||
keepOriginalOrientation: 0
|
||||
keepOriginalPositionY: 0
|
||||
keepOriginalPositionXZ: 0
|
||||
heightFromFeet: 0
|
||||
mirror: 0
|
||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
||||
curves: []
|
||||
events: []
|
||||
transformMask: []
|
||||
maskType: 0
|
||||
maskSource: {instanceID: 0}
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
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||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
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||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
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weldVertices: 1
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secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
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useFileScale: 0
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tangentSpace:
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normalSmoothAngle: 60
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 1
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 1
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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File diff suppressed because it is too large
Load Diff
@@ -1,10 +0,0 @@
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||||
fileFormatVersion: 2
|
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guid: 0cf8cd8b7e5dca44290f132f95d0b01a
|
||||
timeCreated: 1547976416
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||||
licenseType: Free
|
||||
NativeFormatImporter:
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externalObjects: {}
|
||||
mainObjectFileID: 0
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
Reference in New Issue
Block a user