提交修改

This commit is contained in:
Bob.Song
2026-03-06 09:44:00 +08:00
parent e125bb869e
commit db7bc90fe2
3631 changed files with 9050 additions and 395938 deletions

View File

@@ -1,30 +0,0 @@
using UnityEngine;
using FairyGUI;
public class ModelMain : MonoBehaviour
{
GComponent _mainView;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
Object prefab = Resources.Load("Role/npc");
GameObject go = (GameObject)Object.Instantiate(prefab);
go.transform.localPosition = new Vector3(61, -89, 1000); //set z to far from UICamera is important!
go.transform.localScale = new Vector3(180, 180, 180);
go.transform.localEulerAngles = new Vector3(0, 100, 0);
_mainView.GetChild("holder").asGraph.SetNativeObject(new GoWrapper(go));
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: eabf5f06c048be84cbc8226659385e1f
timeCreated: 1456390000
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: