提交修改
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@@ -1,44 +0,0 @@
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using System.Collections;
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using UnityEngine;
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using FairyGUI;
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public class EmitNumbersMain : MonoBehaviour
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{
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Transform _npc1;
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Transform _npc2;
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bool _finished;
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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_npc1 = GameObject.Find("npc1").transform;
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_npc2 = GameObject.Find("npc2").transform;
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StartCoroutine(RunTest());
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}
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void OnDisable()
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{
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_finished = true;
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}
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IEnumerator RunTest()
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{
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while (!_finished)
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{
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EmitManager.inst.Emit(_npc1, 0, UnityEngine.Random.Range(100, 100000), UnityEngine.Random.Range(0, 10) == 5);
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EmitManager.inst.Emit(_npc2, 1, UnityEngine.Random.Range(100, 100000), UnityEngine.Random.Range(0, 10) == 5);
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yield return new WaitForSeconds(0.3f);
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}
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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}
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