提交修改

This commit is contained in:
Bob.Song
2026-03-06 09:44:00 +08:00
parent e125bb869e
commit db7bc90fe2
3631 changed files with 9050 additions and 395938 deletions

View File

@@ -1,33 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.IO;
public class BuildAssetBundles
{
[MenuItem("Window/Build FairyGUI Example Bundles")]
public static void Build()
{
string testPath = "UI/BundleUsage_fui";
Object obj = Resources.Load(testPath);
string path = AssetDatabase.GetAssetPath(obj);
if(string.IsNullOrEmpty(path))
{
Debug.LogWarning("sample not found: " + testPath);
return;
}
string basePath = path.Substring(0, path.Length - testPath.Length - 6);
for (int i = 0; i < 10; i++)
{
AssetImporter.GetAtPath(basePath + "Icons/i" + i + ".png").assetBundleName = "fairygui-examples/i" + i + ".ab";
}
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_fui.bytes").assetBundleName = "fairygui-examples/bundleusage.ab";
AssetImporter.GetAtPath(basePath + "UI/BundleUsage_atlas0.png").assetBundleName = "fairygui-examples/bundleusage.ab";
if (!Directory.Exists(Application.streamingAssetsPath))
Directory.CreateDirectory(Application.streamingAssetsPath);
BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: bb6ce699bc9e31440b4f01462aacc612
timeCreated: 1446625466
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: