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using System.Collections;
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using UnityEngine;
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using FairyGUI;
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/// <summary>
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/// Demonstrated the simple flow of a game.
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/// </summary>
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public class CutSceneMain : MonoBehaviour
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{
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void Start()
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{
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Application.targetFrameRate = 60;
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Stage.inst.onKeyDown.Add(OnKeyDown);
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UIPackage.AddPackage("UI/CutScene");
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LevelManager.inst.Init();
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LevelManager.inst.LoadLevel("scene1");
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}
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void OnKeyDown(EventContext context)
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{
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if (context.inputEvent.keyCode == KeyCode.Escape)
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{
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Application.Quit();
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}
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}
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}
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