修改调整

This commit is contained in:
2026-03-12 00:22:03 +08:00
parent b216a71a79
commit b18fc01912
790 changed files with 127129 additions and 1 deletions

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using UnityEngine;
using FairyGUI;
public class HeadBarMain : MonoBehaviour
{
GComponent _mainView;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
Transform npc = GameObject.Find("npc1").transform;
UIPanel panel = npc.Find("HeadBar").GetComponent<UIPanel>();
panel.ui.GetChild("name").text = "Long [color=#FFFFFF]Long[/color][img]ui://HeadBar/cool[/img] Name";
panel.ui.GetChild("blood").asProgress.value = 75;
panel.ui.GetChild("sign").asLoader.url = "ui://HeadBar/task";
npc = GameObject.Find("npc2").transform;
panel = npc.Find("HeadBar").GetComponent<UIPanel>();
panel.ui.GetChild("name").text = "Man2";
panel.ui.GetChild("blood").asProgress.value = 25;
panel.ui.GetChild("sign").asLoader.url = "ui://HeadBar/fighting";
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}

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