using System;
using System.Collections.Generic;
using Random = UnityEngine.Random;

namespace NBF
{
    public class TabItemData
    {
        public int Id;
        public string Key;
        public string Icon;
        public bool IsAll;
        public string Name;

        // 条目可以是任意对象类型
        public List<object> Items = new List<object>();

        // 子菜单
        public List<TabItemData> Children = new List<TabItemData>();
    }
}