using UnityEngine.InputSystem;

namespace NBF.Setting
{
    public class InputOpenBagSetting : KeyBoardOption
    {
        public override string Name => "InputOpenBag";
        public override string Group => SettingsDef.Group.Keyboard;
        public override string Tab => SettingsDef.Tab.Keyboard;

        public override InputAction InputAction => InputManager.PlayerInputControl.Player.OpenBag;

        protected override void OnApply()
        {
        }
    }
}