using System;
using RootMotion.FinalIK;
using UnityEngine;

namespace NBF
{
    public class PlayerArm : MonoBehaviour
    {
        public bool FixLowerArm;
        public bool IsLeft;
        public LimbIK IK;
        public Transform LowerArm;
        public Transform RodContainer;
        public FingerRig FingerRig;


        [HideInInspector] public float interactionTargetWeight;

        private const int MaxFixEyeAngle = 15;

        public void Awake()
        {
        }

        private void LateUpdate()
        {
        }
    }
}