using UnityEngine.InputSystem;

namespace NBF.Setting
{
    public class InputUseTelescopeSetting : KeyBoardOption
    {
        public override string Name => "InputUseTelescope";
        public override string Group => SettingsDef.Group.Keyboard;
        public override string Tab => SettingsDef.Tab.Keyboard;

        public override InputAction InputAction => InputManager.PlayerInputControl.Player.UseTelescope;
        
        protected override void OnApply()
        {
        }

        
    }
}
