// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖 

using UnityEngine;
using FairyGUI;
using NBC;

namespace NBF
{
    public partial class UIBlurBackground : GLabel
    {
        private NTexture _nTexture;

        private void OnInited()
        {
            // icon = new NTexture(your_Texture2D);
            // UIBlur.texture = new NTexture(UIBlur);
            // UIBlur.Instance.CaptureAndBlurOnce();
            // Back.texture = new NTexture(UIBlur.Instance.blurRT);
        }

        public override void Dispose()
        {
            // if (_nTexture != null)
            // {
            //     _nTexture = null;
            // }

            base.Dispose();
        }
    }
}