using UnityEngine;

namespace NBF
{
    /// <summary>
    /// 浮漂资产
    /// </summary>
    public class BobberAsset : PreviewableAsset
    {
        public Transform body;
        public Transform stick;

        /// <summary>
        /// 顶部连接点
        /// </summary>
        public Transform topConnector;

        /// <summary>
        /// 底部连接点
        /// </summary>
        public Transform bottomConnector;

        /// <summary>
        /// 水线
        /// </summary>
        public Transform waterline;
    }
}