using UnityEngine;

namespace NBF
{
    /// <summary>
    /// 鱼竿导环资产配置
    /// </summary>
    public class RodRingAsset : MonoBehaviour
    {
        /// <summary>
        /// 导环节点
        /// </summary>
        public RodRingNode[] rings;
    }

    [System.Serializable]
    public class RodRingNode
    {
        /// <summary>
        /// 导环点位
        /// </summary>
        public Transform ring;

        /// <summary>
        /// 线挂点
        /// </summary>
        public Transform point;
    }
}