/**本脚本为自动生成，每次生成会覆盖！请勿手动修改，生成插件文档及项目地址：https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/


using FairyGUI;
using FairyGUI.Utils;
using NBC;

namespace NBF
{
    public partial class HomeButtonGroups
    {
        public const string URL = "ui://hxr7rc7plvqln";

        public GButton BtnGo;
        public GButton BtnMake;
        public GButton BtnExit;
        public GButton BtnSettings;
        public GButton BtnFishBag;
        public GButton BtnBag;
        public GButton BtnMap;
        public GButton BtnPass;
        public GButton BtnMission;
        public GButton BtnTournament;

        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            BtnGo = (GButton)GetChild("BtnGo");
            BtnMake = (GButton)GetChild("BtnMake");
            BtnExit = (GButton)GetChild("BtnExit");
            BtnSettings = (GButton)GetChild("BtnSettings");
            BtnFishBag = (GButton)GetChild("BtnFishBag");
            BtnBag = (GButton)GetChild("BtnBag");
            BtnMap = (GButton)GetChild("BtnMap");
            BtnPass = (GButton)GetChild("BtnPass");
            BtnMission = (GButton)GetChild("BtnMission");
            BtnTournament = (GButton)GetChild("BtnTournament");
            OnInited();
            UILanguage.TrySetComponentLanguage(this);
        }
    }
}