# Codely ignore for Unity (git/Plastic style). Auto-generated by Codely/Continue.
# Library: only PackageCache is kept for indexing; rest is cache.

# Library – ignore all except PackageCache
Library/*
!Library/PackageCache/
!Library/PackageCache/**

# Temp, Obj, Logs, UserSettings (conventional Unity ignores)
Temp/
Obj/
Logs/
UserSettings/
Build/
Builds/

# Unity / IDE
.utmp/
.vs/
.consulo/
.gradle/
*.DotSettings.user
ExportedObj/

# MemoryCaptures / Recordings
MemoryCaptures/
Recordings/

# Blender
*.blend1
*.blend1.meta

# JetBrains Rider (optional)
# Assets/Plugins/Editor/JetBrains*

# Solution / project / IDE user files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.pidb.meta
*.pdb.meta
*.mdb.meta
sysinfo.txt
mono_crash.*

# Build artifacts
*.apk
*.aab
*.app
crashlytics-build.properties
InitTestScene*.unity*

# Addressables
ServerData
Assets/StreamingAssets/aa*
Assets/AddressableAssetsData/link.xml*
Assets/Addressables_Temp*
Assets/AddressableAssetsData/*/*.bin*

# Visual Scripting generated
Assets/Unity.VisualScripting.Generated/
