using NBF;
using UnityEngine;

public class FBait : FPlayerGear
{
    // private float takeRange = 5f;
    public BaitAsset baitAsset;

    private void Awake()
    {
        baitAsset = GetComponent<BaitAsset>();
    }

    // public bool CheckBaitEfficacy(float distanceToFish)
    // {
    //     float num = 0f;
    //
    //     float num2 = 100f;
    //     takeRange = 1f + num2 * 0.5f;
    //     int num3 = Random.Range(0, 1);
    //     Debug.Log("Bait efficacy range: " + (takeRange + takeRange * num) + " Bait current efficacy < rand: " + num2 +
    //               "/" + num3);
    //     if ((float)num3 > num2)
    //     {
    //         Debug.Log("Bait efficacy is too low");
    //         return false;
    //     }
    //
    //     return true;
    // }
}