Files
Fishing2/Assets/Scripts/Fishing/BobberController.cs
2026-02-27 00:40:45 +08:00

38 lines
953 B
C#

using UnityEngine;
namespace NBF
{
public class BobberController : MonoBehaviour
{
[SerializeField] private Rigidbody _rbody;
[SerializeField] private ConfigurableJoint joint;
[SerializeField] private Buoyancy _buoyancy;
public Rigidbody rbody => _rbody;
public void SetJoint(Rigidbody rb)
{
joint = joint == null ? GetComponent<ConfigurableJoint>() : joint;
joint.connectedBody = rb;
}
public void SetJointDistance(float limit)
{
joint.linearLimit = new SoftJointLimit
{
limit = limit
};
}
public void SetDetectCollisionEnabled(bool en)
{
_rbody.detectCollisions = en;
_buoyancy.EnablePhysics(en);
}
public void SetVelocity(Vector3 velocity)
{
_rbody.linearVelocity = velocity;
}
}
}