Files
Fishing2/Assets/Scripts/Common/Services/Settings/Options/Graphics/RenderScaleSetting.cs
2025-05-30 17:49:12 +08:00

37 lines
973 B
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace NBF.Setting
{
[Sort(5)]
public class RenderScaleSetting : RangeOptionFloat
{
public override string Name => "RenderScale";
public override string Group => SettingsDef.Group.Graphic;
public override float MinValue => 0.1f;
public override float MaxValue => 2f;
protected override void OnInitialize()
{
}
protected override void OnApply()
{
// 获取当前URP Asset
UniversalRenderPipelineAsset URPAsset =
QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
UniversalRenderPipelineAsset;
if (URPAsset)
{
//渲染比例
URPAsset.renderScale = GetValue();
}
}
protected override void OnReset()
{
SetValue(1);
}
}
}