4 lines
194 B
Plaintext
4 lines
194 B
Plaintext
// distance noise
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[NoScaleOffset]_DistanceNoise("Detail Noise (Lum/Normal)", 2D) = "grey" {}
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_DistanceNoiseScaleStrengthFade("Detail Scale", Vector) = (0.25, 0.5, 100, 250)
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