64 lines
2.8 KiB
Plaintext
64 lines
2.8 KiB
Plaintext
AudioVideoOptionsMenu
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Version :
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unity 2022 (and up)
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4.1 Removed exedentely included dependencies, fixed deprecated code.
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unity 2019:
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4.0 Completely rewritten Scripts and a new Look for the UI menus, using TMP.
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3.2 Added Universal Render Pipeling compatible menu.
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unity 2017 :
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3.1 Added a revert to default graphics option.
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3.0 Added Audio options menu and a menu system
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2.0 New ini file save system.
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Unity 5.6 :
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1.2 removed duplicate resolution option buttons in the drop down menu.
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Unity 5.5 : (The Unity 5.5 version does not work on Unity 5.4)
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1.1 small fixes.
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1.0 added Shadow Resolution and Texture Quality sliders. (added a sample menu of my "Royal UI" package available on the asset store)
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0.5.3 small adjustments/finetuning
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removed asigning camera to canvas set to "ScreenSpace-Camera".
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Unity 5.4 :
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1.1 small fixes.
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1.0 added Shadow Resolution and Texture Quality sliders. (added a sample menu of my "Royal UI" package available on the asset store)
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0.5.3 small adjustments/finetuning
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removed asigning camera to canvas set to "ScreenSpace-Camera".
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Unity 5 through 5.3 :
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0.5.2
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0.5.1 added a "Toon" version of the menu.
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0.5 small fixes/optimizations.
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0.4 added option to save to ini file.
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0.3 made resolution menu scrollable.
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0.2 fixed asigning camera to canvas when loading new scene.
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0.1 initial release.
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!! First thing to do is !!
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Go to the "_Packages" folder and install the >BuitIn< or >URP< pack Depending on wich one you want to use.
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All you need to do is drag the "_OptionsMenu_Combined" prefab into the first scene of your Game/Project.
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!!Please make sure you have a "EventSystem" added to every scene or the canvas will not work.
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The URP version and Audio menu require a little more setup, Instructions are included
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(Adding the prefab to a later scene is fine too, but be aware the menu is set to "DontDestroyOnLoad()".
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Reloading a scene/level that is build with the menu already in it will add an aditional menu prefab to the scene)
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Select how you want to save (playerPrefs or .ini file).
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Saving to .ini file will create a text file in your build projects folder called "QualitySettings.ini".
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(When running in the unity editor it will save to the main asset folder of your project).
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To open the Combined menu in game press Escape (but you can change this to any Key/Button you want).
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On each script, in the editor there is an Used/notUsed setting for every menu option.
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Options set to UnUsed can savely be disabled/Removed from the menu UI;
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-If you like the asset, rating it on the Asset store would be greatly appreciated.-
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-If you don`t like the asset letting me know why would be equally helpful.-
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for any questions, comments, Bugs or suggestions feel free to contact me. |