Files
Fishing2/Assets/Obi/Samples/Common/SampleResources/Scripts/ActorSpawner.cs
2025-11-10 00:08:26 +08:00

33 lines
866 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obi.Samples
{
public class ActorSpawner : MonoBehaviour
{
public ObiActor template;
public int maxInstances = 32;
public float spawnDelay = 0.3f;
private int instances = 0;
private float timeFromLastSpawn = 0;
// Update is called once per frame
void Update()
{
timeFromLastSpawn += Time.deltaTime;
if (Input.GetMouseButtonDown(0) && instances < maxInstances && timeFromLastSpawn > spawnDelay)
{
GameObject go = Instantiate(template.gameObject, transform.position, Quaternion.identity);
go.transform.SetParent(transform.parent);
instances++;
timeFromLastSpawn = 0;
}
}
}
}