Files
Fishing2/Assets/Scripts/Fishing/Player/States/PlayerStateFishing.cs
2026-01-17 22:46:58 +08:00

29 lines
645 B
C#

using NBC;
using UnityEngine;
namespace NBF
{
/// <summary>
/// 钓鱼中
/// </summary>
public class PlayerStateFishing : PlayerStateBase
{
public override uint StateId => (uint)PlayerState.Fishing;
protected override void onEnter()
{
Debug.LogError("enter PlayerStateFishing");
_owner.ModelAsset.PlayerAnimator.BaitThrown = true;
}
protected override void onExit()
{
_owner.ModelAsset.PlayerAnimator.BaitThrown = false;
}
protected override uint onUpdate()
{
return States.None;
}
}
}