29 lines
645 B
C#
29 lines
645 B
C#
using NBC;
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using UnityEngine;
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namespace NBF
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{
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/// <summary>
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/// 钓鱼中
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/// </summary>
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public class PlayerStateFishing : PlayerStateBase
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{
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public override uint StateId => (uint)PlayerState.Fishing;
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protected override void onEnter()
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{
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Debug.LogError("enter PlayerStateFishing");
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_owner.ModelAsset.PlayerAnimator.BaitThrown = true;
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}
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protected override void onExit()
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{
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_owner.ModelAsset.PlayerAnimator.BaitThrown = false;
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}
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protected override uint onUpdate()
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{
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return States.None;
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}
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}
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} |