Files
Fishing2/Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.shader
2025-05-10 12:49:47 +08:00

75 lines
1.8 KiB
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// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
Shader "Hidden/Crest/Editor/Water Level (Depth)"
{
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.high-definition"
}
Tags { "RenderPipeline"="HDRenderPipeline" }
Pass
{
Cull Back
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
ENDHLSL
}
}
SubShader
{
PackageRequirements
{
"com.unity.render-pipelines.universal"
}
Tags { "RenderPipeline"="UniversalPipeline" }
Pass
{
Cull Back
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
ENDHLSL
}
}
SubShader
{
Pass
{
Cull Back
HLSLPROGRAM
#pragma vertex Vertex
#pragma fragment Fragment
#include "UnityCG.cginc"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/Core.hlsl"
#include "Packages/com.waveharmonic.crest/Runtime/Shaders/Library/Utility/Legacy/InputsDriven.hlsl"
#include "Packages/com.waveharmonic.crest/Editor/Shaders/WaterLevel.hlsl"
ENDHLSL
}
}
}