50 lines
921 B
C#
50 lines
921 B
C#
namespace NBF
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{
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public abstract class PlayerDriveBase
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{
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protected PlayerCharacter Character;
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protected FPlayer Player;
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public void Start(PlayerCharacter character)
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{
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Player = character.gameObject.GetComponent<FPlayer>();
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Character = character;
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OnStart();
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}
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public void Update()
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{
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OnUpdate();
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}
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public void LateUpdate()
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{
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OnLateUpdate();
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}
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public void FixedUpdate()
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{
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OnFixedUpdate();
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}
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public virtual void OnDestroy()
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{
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}
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protected virtual void OnStart()
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{
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}
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protected virtual void OnUpdate()
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{
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}
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protected virtual void OnLateUpdate()
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{
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}
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protected virtual void OnFixedUpdate()
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{
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}
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}
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} |