Files
Fishing2/Assets/Scripts/UI/Common/Items/NoticeItem.cs

20 lines
444 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class NoticeItem : GComponent
{
private void OnInited()
{
}
public void SetData(string message, Notices.NoticeType noticeType)
{
style.selectedIndex = (int)noticeType;
}
}
}