74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using FairyGUI;
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namespace NBF
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{
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public partial class HomeMainPage : HomePageBase
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{
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private ButtonNavigate navigate;
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private void OnInited()
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{
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List<GButton> buttons = new List<GButton>();
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var children = OpGroup.GetChildren();
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foreach (var child in children)
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{
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if (child is GButton button)
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{
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buttons.Add(button);
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}
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}
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// buttons.Add(BtnTest);
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navigate = new ButtonNavigate(buttons);
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}
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protected override void OnShow()
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{
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InputManager.OnUICanceled += OnUICanceled;
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// Model.LoadAsset(0);
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// Model.SetBackground(Panel.Back.GetChild("back"));//, Panel.Back.GetChild("icon")
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}
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protected override void OnHide()
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{
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InputManager.OnUICanceled -= OnUICanceled;
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}
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private void OnUICanceled(string action)
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{
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if (!Panel.IsTop) return;
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if (action == InputDef.UI.SubPrev)
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{
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}
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else if (action == InputDef.UI.SubNext)
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{
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}
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else if (action == InputDef.UI.Up)
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{
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navigate.Up();
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}
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else if (action == InputDef.UI.Down)
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{
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navigate.Down();
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}
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else if (action == InputDef.UI.Right)
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{
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navigate.Right();
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}
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else if (action == InputDef.UI.Left)
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{
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navigate.Left();
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}
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else if (action == InputDef.UI.Enter)
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{
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navigate.Click();
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}
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}
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}
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} |