14 lines
341 B
C#
14 lines
341 B
C#
using UnityEditor;
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namespace NBC.Asset.Editor
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{
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public class ImportAsset : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets,
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string[] movedAssets,
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string[] movedFromAssetPaths)
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{
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Builder.Gather();
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}
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}
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} |