Files
Fishing2/Assets/Obi/Scripts/Common/Backends/Compute/Constraints/Aerodynamics/ComputeAerodynamicConstraints.cs
2026-01-22 22:08:21 +08:00

31 lines
1012 B
C#

using System;
using UnityEngine;
namespace Obi
{
public class ComputeAerodynamicConstraints : ComputeConstraintsImpl<ComputeAerodynamicConstraintsBatch>
{
public ComputeShader constraintsShader;
public int projectKernel;
public ComputeAerodynamicConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.Aerodynamics)
{
constraintsShader = GameObject.Instantiate(Resources.Load<ComputeShader>("Compute/AerodynamicConstraints"));
projectKernel = constraintsShader.FindKernel("Project");
}
public override IConstraintsBatchImpl CreateConstraintsBatch()
{
var dataBatch = new ComputeAerodynamicConstraintsBatch(this);
batches.Add(dataBatch);
return dataBatch;
}
public override void RemoveBatch(IConstraintsBatchImpl batch)
{
batches.Remove(batch as ComputeAerodynamicConstraintsBatch);
batch.Destroy();
}
}
}