Files
Fishing2/Assets/KINEMATION/KAnimationCore/Runtime/Rig/KVirtualElement.cs

15 lines
331 B
C#

using UnityEngine;
namespace KINEMATION.KAnimationCore.Runtime.Rig
{
public class KVirtualElement : MonoBehaviour
{
public Transform targetBone;
public void Animate()
{
transform.position = targetBone.position;
transform.rotation = targetBone.rotation;
}
}
}