Files
Fishing2/Assets/UnityStandardAssets/Water/WaterTile.cs
2025-05-10 12:49:47 +08:00

56 lines
974 B
C#

using UnityEngine;
namespace UnityStandardAssets.Water
{
[ExecuteInEditMode]
public class WaterTile : MonoBehaviour
{
public PlanarReflection reflection;
public WaterBase waterBase;
public void Start()
{
AcquireComponents();
}
private void AcquireComponents()
{
if (!reflection)
{
if ((bool)transform.parent)
{
reflection = transform.parent.GetComponent<PlanarReflection>();
}
else
{
reflection = transform.GetComponent<PlanarReflection>();
}
}
if (!waterBase)
{
if ((bool)transform.parent)
{
waterBase = transform.parent.GetComponent<WaterBase>();
}
else
{
waterBase = transform.GetComponent<WaterBase>();
}
}
}
public void OnWillRenderObject()
{
if ((bool)reflection)
{
reflection.WaterTileBeingRendered(transform, Camera.current);
}
if ((bool)waterBase)
{
waterBase.WaterTileBeingRendered(transform, Camera.current);
}
}
}
}