Files
Fishing2/Assets/UnityStandardAssets/ImageEffects/ImageEffectBase.cs
2025-05-10 12:49:47 +08:00

47 lines
753 B
C#

using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[RequireComponent(typeof(Camera))]
[AddComponentMenu("")]
public class ImageEffectBase : MonoBehaviour
{
public Shader shader;
private Material m_Material;
protected Material material
{
get
{
if (m_Material == null)
{
m_Material = new Material(shader);
m_Material.hideFlags = HideFlags.HideAndDontSave;
}
return m_Material;
}
}
protected virtual void Start()
{
if (!SystemInfo.supportsImageEffects)
{
enabled = false;
}
else if (!shader || !shader.isSupported)
{
enabled = false;
}
}
protected virtual void OnDisable()
{
if ((bool)m_Material)
{
DestroyImmediate(m_Material);
}
}
}
}