Files
Fishing2/Assets/Scripts/NBC/Asset/Runtime/Utils/Util.cs

108 lines
3.0 KiB
C#

using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
namespace NBC.Asset
{
public static class Util
{
public static long GetTimestamp()
{
var timeSpan = DateTime.Now.ToUniversalTime() - new DateTime(1970, 1, 1, 0, 0, 0, 0);
return Convert.ToInt64(timeSpan.TotalSeconds);
}
public static DateTime TimestampToTime(long timestamp)
{
DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
return startTime.AddSeconds(timestamp);
}
public static string GetFriendlySize(long byteSize)
{
string[] sizes = { "B", "KB", "MB", "GB", "TB" };
int order = 0;
long prevOrderRemainder = 0;
while (byteSize >= 1024 && order < sizes.Length - 1)
{
order++;
prevOrderRemainder = byteSize % 1024;
byteSize /= 1024;
}
double byteSizeFloat = byteSize + (double)prevOrderRemainder / 1024;
string result = $"{byteSizeFloat:0.##}{sizes[order]}";
return result;
}
public static string GetAssetGUID(string path, Type type)
{
return type == null ? $"{path}[null]" : $"{path}[{type.Name}]";
}
public static string NameAddHash(string name, string hash)
{
var ext = Path.GetExtension(name);
var nameWithExt = name.Replace(ext, string.Empty);
return $"{nameWithExt}_{hash}{ext}";
}
public static int GetFileSize(string path)
{
if (!File.Exists(path)) return 0;
var bytes = File.ReadAllBytes(path);
return bytes.Length;
}
public static string ComputeHash(byte[] bytes)
{
var data = MD5.Create().ComputeHash(bytes);
return GetHash(data);
}
public static string ComputeHash(string filePath)
{
if (!File.Exists(filePath))
{
return string.Empty;
}
using (var stream = File.OpenRead(filePath))
{
return GetHash(MD5.Create().ComputeHash(stream));
}
}
public static string GetHash(byte[] bytes)
{
var sb = new StringBuilder();
foreach (var b in bytes)
{
sb.Append(b.ToString("x2"));
}
return sb.ToString();
}
public static void WriteJson(object so, string filePath)
{
var json = JsonUtility.ToJson(so);
File.WriteAllText(filePath, json);
}
public static T ReadJson<T>(string filePath)
{
if (File.Exists(filePath))
{
var json = File.ReadAllText(filePath);
return JsonUtility.FromJson<T>(json);
}
return default;
}
}
}