46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Obi.Samples
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{
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public class CraneController : MonoBehaviour
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{
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ObiRopeCursor cursor;
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ObiRope rope;
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public float speed = 1;
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// Use this for initialization
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void Start()
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{
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cursor = GetComponentInChildren<ObiRopeCursor>();
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rope = cursor.GetComponent<ObiRope>();
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKey(KeyCode.W))
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{
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if (rope.restLength > 6.5f)
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cursor.ChangeLength(-speed * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.S))
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{
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cursor.ChangeLength(speed * Time.deltaTime);
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}
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if (Input.GetKey(KeyCode.A))
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{
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transform.Rotate(0, Time.deltaTime * 15f, 0);
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}
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if (Input.GetKey(KeyCode.D))
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{
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transform.Rotate(0, -Time.deltaTime * 15f, 0);
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}
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}
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}
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} |