16 lines
611 B
C#
16 lines
611 B
C#
// Designed by KINEMATION, 2024.
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using System.Collections.Generic;
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using UnityEngine;
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namespace KINEMATION.KAnimationCore.Runtime.Input
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{
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[CreateAssetMenu(fileName = "NewInputConfig", menuName = "KINEMATION/Input Config")]
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public class UserInputConfig : ScriptableObject
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{
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public List<IntProperty> intProperties = new List<IntProperty>();
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public List<FloatProperty> floatProperties = new List<FloatProperty>();
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public List<BoolProperty> boolProperties = new List<BoolProperty>();
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public List<VectorProperty> vectorProperties = new List<VectorProperty>();
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}
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} |