Files
Fishing2/Assets/Scripts/UI/Home/Com/HomeButtonGroups.cs

47 lines
1.1 KiB
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class HomeButtonGroups : GComponent
{
private void OnInited()
{
this.AutoAddClick(OnClick);
}
private void OnClick(GComponent btn)
{
if (btn == BtnExit)
{
MessageBox.Show("确定退出吗?", (b) =>
{
if (b) Application.Quit();
});
}
else if (btn == BtnSettings)
{
UI.Inst.OpenUI<SettingPanel>();
}
else if (btn == BtnBag)
{
UI.Inst.OpenUI<BagPanel>();
}
else if (btn == BtnFishBag)
{
UI.Inst.OpenUI<FishBagPanel>();
}
else if (btn == BtnMake)
{
UI.Inst.OpenUI<MakePanel>();
}
else if (btn == BtnMap)
{
UI.Inst.OpenUI<MapPanel>();
}
}
}
}