Files
Fishing2/Assets/Scripts/FirstPersonController/FirstPersonController.cs
2025-05-28 23:45:19 +08:00

324 lines
10 KiB
C#

using UnityEngine;
namespace NBF
{
[RequireComponent(typeof(CharacterController))]
[RequireComponent(typeof(AudioSource))]
public class FirstPersonController : MonoBehaviour
{
[SerializeField] private bool m_IsWalking;
[SerializeField] public float m_WalkSpeed;
[SerializeField] public float m_RunSpeed;
[SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten;
[SerializeField] private float m_JumpSpeed;
[SerializeField] private float m_StickToGroundForce;
[SerializeField] private float m_GravityMultiplier;
[SerializeField] public MouseLook m_MouseLook;
[SerializeField] private bool m_UseFovKick;
[SerializeField] private FOVKick m_FovKick = new FOVKick();
[SerializeField] private bool m_UseHeadBob;
[SerializeField] private CurveControlledBob m_HeadBob = new CurveControlledBob();
[SerializeField] private LerpControlledBob m_JumpBob = new LerpControlledBob();
[SerializeField] private float m_StepInterval;
[SerializeField] private AudioClip[] m_FootstepSounds;
[SerializeField] private AudioClip[] m_FootstepSoundsBridge;
[SerializeField] private AudioClip[] m_FootstepSoundsStone;
[SerializeField] private AudioClip m_JumpSound;
[SerializeField] private AudioClip m_LandSound;
private Camera m_Camera;
private bool m_Jump;
public bool frezzeRotation;
public bool frezzePosition;
public bool rotateMouseInFixedUpdate = true;
public Vector2 m_Input;
public Vector3 m_MoveDir = Vector3.zero;
public CharacterController m_CharacterController;
private CollisionFlags m_CollisionFlags;
private bool m_PreviouslyGrounded;
private Vector3 m_OriginalCameraPosition;
private float m_StepCycle;
private float m_NextStep;
private bool m_Jumping;
private AudioSource m_AudioSource;
private string groundTypeTag = "";
public float horizontal;
public float vertical;
public bool isJumping;
public bool isRuning;
public bool notMove;
public bool isWater;
private void Start()
{
m_CharacterController = GetComponent<CharacterController>();
m_Camera = Camera.main;
m_OriginalCameraPosition = m_Camera.transform.localPosition;
m_FovKick.Setup(m_Camera);
m_HeadBob.Setup(m_Camera, m_StepInterval);
m_StepCycle = 0f;
m_NextStep = m_StepCycle / 2f;
m_Jumping = false;
m_AudioSource = GetComponent<AudioSource>();
m_MouseLook.Init(transform, m_Camera.transform);
}
private void Update()
{
if (!frezzeRotation && !rotateMouseInFixedUpdate)
{
RotateView();
}
if (!m_Jump)
{
m_Jump = isJumping;
}
if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
{
StartCoroutine(m_JumpBob.DoBobCycle());
PlayLandingSound();
m_MoveDir.y = 0f;
m_Jumping = false;
}
if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
{
m_MoveDir.y = 0f;
}
m_PreviouslyGrounded = m_CharacterController.isGrounded;
}
private void PlayLandingSound()
{
m_AudioSource.clip = m_LandSound;
m_AudioSource.Play();
m_NextStep = m_StepCycle + 0.5f;
}
private void FixedUpdate()
{
if (!frezzeRotation && rotateMouseInFixedUpdate)
{
RotateView();
}
if (frezzePosition)
{
return;
}
GetInput(out var speed);
Vector3 vector = transform.forward * m_Input.y + transform.right * m_Input.x;
Physics.SphereCast(transform.position, m_CharacterController.radius, Vector3.down, out var hitInfo,
m_CharacterController.height / 2f, -1, QueryTriggerInteraction.Ignore);
vector = Vector3.ProjectOnPlane(vector, hitInfo.normal).normalized;
m_MoveDir.x = vector.x * speed;
m_MoveDir.z = vector.z * speed;
if (m_CharacterController.isGrounded)
{
m_MoveDir.y = 0f - m_StickToGroundForce;
if (m_Jump && !isWater)
{
if ((bool)transform.parent && transform.parent.gameObject.layer == LayerMask.NameToLayer("Boat"))
{
return;
}
m_MoveDir.y = m_JumpSpeed;
PlayJumpSound();
m_Jump = false;
m_Jumping = true;
}
}
else
{
m_MoveDir += Physics.gravity * m_GravityMultiplier * Time.fixedDeltaTime;
}
if (!notMove)
{
m_CollisionFlags = m_CharacterController.Move(m_MoveDir * Time.fixedDeltaTime);
}
ProgressStepCycle(speed);
UpdateCameraPosition(speed);
m_MouseLook.UpdateCursorLock();
}
private void PlayJumpSound()
{
m_AudioSource.clip = m_JumpSound;
m_AudioSource.Play();
}
private void ProgressStepCycle(float speed)
{
if (m_CharacterController.velocity.sqrMagnitude > 0f && (m_Input.x != 0f || m_Input.y != 0f))
{
m_StepCycle +=
(m_CharacterController.velocity.magnitude + speed * (m_IsWalking ? 1f : m_RunstepLenghten)) *
Time.fixedDeltaTime;
}
if (m_StepCycle > m_NextStep)
{
m_NextStep = m_StepCycle + m_StepInterval;
PlayFootStepAudio();
}
}
private void PlayFootStepAudio()
{
if (!m_CharacterController.isGrounded)
{
return;
}
if (groundTypeTag == "Bridge" || groundTypeTag == "Boat")
{
if (m_FootstepSoundsBridge.Length != 0)
{
int num = Random.Range(1, m_FootstepSoundsBridge.Length);
m_AudioSource.clip = m_FootstepSoundsBridge[num];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsBridge[num] = m_FootstepSoundsBridge[0];
m_FootstepSoundsBridge[0] = m_AudioSource.clip;
}
}
else if (groundTypeTag == "Stone")
{
if (m_FootstepSoundsStone.Length != 0)
{
int num2 = Random.Range(1, m_FootstepSoundsStone.Length);
m_AudioSource.clip = m_FootstepSoundsStone[num2];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSoundsStone[num2] = m_FootstepSoundsStone[0];
m_FootstepSoundsStone[0] = m_AudioSource.clip;
}
}
else if (m_FootstepSounds.Length != 0)
{
int num3 = Random.Range(1, m_FootstepSounds.Length);
m_AudioSource.clip = m_FootstepSounds[num3];
m_AudioSource.PlayOneShot(m_AudioSource.clip, 0.3f);
m_FootstepSounds[num3] = m_FootstepSounds[0];
m_FootstepSounds[0] = m_AudioSource.clip;
}
}
private void UpdateCameraPosition(float speed)
{
if (m_UseHeadBob)
{
Vector3 localPosition;
if (m_CharacterController.velocity.magnitude > 0f && m_CharacterController.isGrounded)
{
m_Camera.transform.localPosition = m_HeadBob.DoHeadBob(m_CharacterController.velocity.magnitude +
speed *
(m_IsWalking ? 1f : m_RunstepLenghten));
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_Camera.transform.localPosition.y - m_JumpBob.Offset();
}
else
{
localPosition = m_Camera.transform.localPosition;
localPosition.y = m_OriginalCameraPosition.y - m_JumpBob.Offset();
}
m_Camera.transform.localPosition = localPosition;
}
}
private void GetInput(out float speed)
{
bool isWalking = m_IsWalking;
m_IsWalking = !isRuning;
speed = (m_IsWalking ? m_WalkSpeed : m_RunSpeed);
m_Input = new Vector2(horizontal, vertical);
if (m_Input.sqrMagnitude > 1f)
{
m_Input.Normalize();
}
if (m_IsWalking != isWalking && m_UseFovKick && m_CharacterController.velocity.sqrMagnitude > 0f)
{
StopAllCoroutines();
StartCoroutine((!m_IsWalking) ? m_FovKick.FOVKickUp() : m_FovKick.FOVKickDown());
}
}
public void RotateView()
{
m_MouseLook.LookRotation(transform, m_Camera.transform);
}
private void OnControllerColliderHit(ControllerColliderHit hit)
{
Rigidbody attachedRigidbody = hit.collider.attachedRigidbody;
groundTypeTag = hit.collider.tag;
if (m_CollisionFlags != CollisionFlags.Below && !(attachedRigidbody == null))
{
_ = attachedRigidbody.isKinematic;
}
}
private void OnTriggerStay(Collider other)
{
if (other.CompareTag("Water"))
{
isWater = true;
}
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Water"))
{
isWater = false;
}
}
}
}