Files
Fishing2/Assets/Scripts/Demo/SceneSettings.cs
2026-01-25 22:24:43 +08:00

98 lines
1.9 KiB
C#

using Enviro;
using NBF;
using UnityEngine;
using UnityEngine.AzureSky;
using WaveHarmonic.Crest;
public class SceneSettings : MonoBehaviour
{
public static SceneSettings Instance;
public int sceneID;
public string sceneName = "";
public Transform WaterObject;
public Transform Node;
public Transform GearNode;
public WaterRenderer Water;
// public ObiUpdater obiFixedUpdater;
public LineRenderer LineRenderer;
public AzureCoreSystem AzureCoreSystem;
public int FPS;
private void Awake()
{
Instance = this;
if (Node == null)
{
Node = transform;
}
if (GearNode == null)
{
GearNode = Node;
}
// obiFixedUpdater = FindFirstObjectByType<ObiLateFixedUpdater>();
}
private void Start()
{
// EnviroManager.instance.Time.Settings.simulate = true;
// EnviroManager.instance.Time.SetTimeOfDay(0.5f * 24f);
}
private void Update()
{
UpdateFPS();
UpdateTimeOfDay();
}
#region FPS
public float updateInterval = 0.2f; // 更新间隔(秒)
private float accum = 0;
private int frames = 0;
private float timeleft;
void UpdateFPS()
{
timeleft -= Time.deltaTime;
accum += Time.timeScale / Time.deltaTime;
frames++;
if (timeleft <= 0.0f)
{
FPS = (int)(accum / frames);
timeleft = updateInterval;
accum = 0.0f;
frames = 0;
}
}
#endregion
#region
private void UpdateTimeOfDay()
{
var p = GameTimer.GetGameDayProgress();
Debug.Log(p);
// EnviroManager.instance.Time.SetTimeOfDay(GameTimer.GetGameDayProgress() * 24f);
if(AzureCoreSystem)
AzureCoreSystem.timeSystem.timeline = 24F * p;
}
#endregion
}