17 lines
648 B
C#
17 lines
648 B
C#
using System;
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namespace UnityEngine.AzureSky
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{
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/// <summary>A celestial body instance.</summary>
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[Serializable]
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public sealed class AzureCelestialBody
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{
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/// <summary>The transform that will receive the celestial body coordinate.</summary>
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public Transform transform { get => m_transform; set => m_transform = value; }
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[SerializeField] private Transform m_transform;
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/// <summary>The celestial body that this instance will simulate.</summary>
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public AzureCelestialBodyType type { get => m_type; set => m_type = value; }
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[SerializeField] private AzureCelestialBodyType m_type;
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}
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} |