Files
Fishing2/Assets/Plugins/Azure[Sky] Dynamic Skybox/Core/Scripts/AzureCelestialBody.cs
2026-01-25 11:25:49 +08:00

17 lines
648 B
C#

using System;
namespace UnityEngine.AzureSky
{
/// <summary>A celestial body instance.</summary>
[Serializable]
public sealed class AzureCelestialBody
{
/// <summary>The transform that will receive the celestial body coordinate.</summary>
public Transform transform { get => m_transform; set => m_transform = value; }
[SerializeField] private Transform m_transform;
/// <summary>The celestial body that this instance will simulate.</summary>
public AzureCelestialBodyType type { get => m_type; set => m_type = value; }
[SerializeField] private AzureCelestialBodyType m_type;
}
}