Files
Fishing2/Assets/Obi/Scripts/Common/DataStructures/NativeList/ObiNativeMatrix4x4List.cs
2026-01-22 22:08:21 +08:00

24 lines
690 B
C#

using System;
using UnityEngine;
namespace Obi
{
[Serializable]
public class ObiNativeMatrix4x4List : ObiNativeList<Matrix4x4>
{
public ObiNativeMatrix4x4List() { } // TODO: WTF???? why does this prevent a crash?
public ObiNativeMatrix4x4List(int capacity = 8, int alignment = 16) : base(capacity, alignment)
{
for (int i = 0; i < capacity; ++i)
this[i] = Matrix4x4.identity;
}
public ObiNativeMatrix4x4List(int capacity, int alignment, Matrix4x4 defaultValue) : base(capacity, alignment)
{
for (int i = 0; i < capacity; ++i)
this[i] = defaultValue;
}
}
}