60 lines
1.5 KiB
Plaintext
60 lines
1.5 KiB
Plaintext
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#if _SNOW
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half4 _SnowParams; // influence, erosion, crystal, melt
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half _SnowAmount;
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half2 _SnowUVScales;
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float4 _SnowHeightAngleRange;
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half3 _SnowUpVector;
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half3 _SnowTint;
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#endif
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#if _SNOWNORMALNOISE
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float4 _SnowNormalNoiseScaleStrength;
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#endif
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#if _SNOWDISTANCERESAMPLE
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float4 _SnowDistanceResampleScaleStrengthFade;
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#endif
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#if _SNOW && _USEGLOBALSNOWLEVEL
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float _Global_SnowLevel;
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#endif
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#if _SNOW && _USEGLOBALSNOWHEIGHT
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float2 _Global_SnowMinMaxHeight;
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#endif
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#if _SNOWSTOCHASTIC
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half _SnowStochasticContrast;
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half _SnowStochasticScale;
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#endif
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#if _SNOWSSS
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half4 _SnowSSSTint;
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#endif
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#if _TESSDISTANCE || _TESSEDGE || _TESSONLYDISPLACE
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half _TessDisplaceSnowMultiplier;
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#endif
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#if _SNOWFOOTSTEPS
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float2 _SnowTraxUVScales;
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float _SnowTraxTextureBlend;
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float _SnowTraxNormalStrength;
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#endif
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#if _SNOWRIM
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float _SnowRimPower;
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half3 _SnowRimColor;
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#endif
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#if _SNOWSPARKLE
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float _SnowSparkleStrength;
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half3 _SnowSparkleTint;
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half _SnowSparkleEmission;
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float _SnowSparkleSize;
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float _SnowSparkleDensity;
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float _SnowSparkleNoiseDensity;
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float _SnowSparkleNoiseAmplitude;
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float _SnowSparkleViewDependency;
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#endif |