Files
Fishing2/Assets/Scripts/UI/Shops/ShopGearItem.cs
2025-11-26 14:28:55 +08:00

35 lines
887 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using System.Linq;
using UnityEngine;
using FairyGUI;
using Fantasy;
using NBC;
using NBF.Utils;
namespace NBF
{
public partial class ShopGearItem : GButton
{
public GoodsConfig Config;
private void OnInited()
{
}
public virtual void SetData(GoodsConfig goodsConfig)
{
Config = goodsConfig;
var award = goodsConfig.Awards.First();
title = award.Id.GetName();
this.SetIcon(award.Id);
var cfg = ItemConfig.Get(award.Id);
Quality.SetQuality(cfg.Quality);
this.SetTitleQuality(cfg.Quality);
TextAmount.text = $"个数:{award.Amount}";
TextPrice.text = goodsConfig.Price1.ToString();
}
}
}