Files
Fishing2/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiDistanceFieldShapeTracker.cs
2025-11-10 00:08:26 +08:00

89 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiDistanceFieldShapeTracker : ObiShapeTracker
{
public ObiDistanceField distanceField;
ObiDistanceFieldHandle handle;
public ObiDistanceFieldShapeTracker(ObiCollider source, Component collider, ObiDistanceField distanceField){
this.source = source;
this.collider = collider;
this.distanceField = distanceField;
}
/**
* Forces the tracker to update distance field data during the next call to UpdateIfNeeded().
*/
public void UpdateDistanceFieldData()
{
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
}
public override void UpdateIfNeeded ()
{
bool trigger = false;
if (collider is Collider) trigger = ((Collider)collider).isTrigger;
else if (collider is Collider2D) trigger = ((Collider2D)collider).isTrigger;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// decrease reference count of current handle if the df data it points to is different
// than the df used by the collider:
if (handle != null && handle.owner != distanceField)
{
if (handle.Dereference())
world.DestroyDistanceField(handle);
}
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateDistanceField(distanceField);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.SignedDistanceField;
shape.filter = source.Filter;
shape.SetSign(source.Inverted);
shape.isTrigger = trigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness;
shape.dataIndex = handle.index;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(distanceField.FieldBounds.Transform(source.transform.localToWorldMatrix), shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform3D(source.transform, source.Rigidbody as ObiRigidbody);
world.colliderTransforms[index] = trfm;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
}
}
}