Files
Fishing2/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiCharacterControllerShapeTracker.cs
2025-11-10 00:08:26 +08:00

53 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace Obi
{
public class ObiCharacterControllerShapeTracker : ObiShapeTracker
{
public ObiCharacterControllerShapeTracker(ObiCollider source, CharacterController collider)
{
this.collider = collider;
this.source = source;
}
public override void UpdateIfNeeded()
{
CharacterController character = collider as CharacterController;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Capsule;
shape.filter = source.Filter;
shape.SetSign(source.Inverted);
shape.isTrigger = character.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = character.center;
shape.size = new Vector4(character.radius, character.height, 1, 0);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(character.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform3D(character.transform, source.Rigidbody as ObiRigidbody);
world.colliderTransforms[index] = trfm;
}
}
}