Files
Fishing2/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers2D/ObiEdgeShapeTracker2D.cs
2025-11-10 00:08:26 +08:00

73 lines
2.4 KiB
C#

using System;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiEdgeShapeTracker2D : ObiShapeTracker
{
ObiEdgeMeshHandle handle;
public ObiEdgeShapeTracker2D(ObiCollider2D source, EdgeCollider2D collider)
{
this.source = source;
this.collider = collider;
}
public void UpdateEdgeData()
{
ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
}
public override void UpdateIfNeeded (){
EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// get or create the mesh:
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateEdgeMesh(edgeCollider);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = true;
shape.type = ColliderShape.ShapeType.EdgeMesh;
shape.filter = source.Filter;
shape.SetSign(source.Inverted);
shape.isTrigger = edgeCollider.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.center = edgeCollider.offset;
shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
shape.dataIndex = handle.index;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(edgeCollider.bounds, shape.contactOffset, true);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
}
}
}