Files
Fishing2/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers2D/ObiCircleShapeTracker2D.cs
2025-11-10 00:08:26 +08:00

53 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace Obi{
public class ObiCircleShapeTracker2D : ObiShapeTracker
{
public ObiCircleShapeTracker2D(ObiCollider2D source, CircleCollider2D collider)
{
this.source = source;
this.collider = collider;
}
public override void UpdateIfNeeded ()
{
CircleCollider2D sphere = collider as CircleCollider2D;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = true;
shape.type = ColliderShape.ShapeType.Sphere;
shape.filter = source.Filter;
shape.SetSign(source.Inverted);
shape.isTrigger = sphere.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = sphere.offset;
shape.size = Vector3.one * sphere.radius;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(sphere.bounds, shape.contactOffset, true);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform2D(sphere.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
}
}
}